Conference Information

SETECEC 2026: International Conference on Software and Emerging Technologies for Education, Culture, Entertaiment, and Commerce

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SETECEC
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Submission Date:
2026-04-20
Notification Date:
Conference Date:
2026-05-20
Location:
London, UK
Years:
14
Viewed: 26163   Tracked: 6   Attend: 4

Conference Partner Index (CP-I)

50.2 / 100
Ranked #1,504 of 5,680 conferences · Top 27%

#28 of 139 in Education & Learning Technology #120 of 247 in Software Engineering

Academic recognition (35%) No data - scored at the neutral baseline of 50
Submission selectivity (20%) No data - scored at the neutral baseline of 50
Editions held (20%)
73
Community attention (10%)
29
Public record completeness (15%)
35

Inputs used: Editions on record: 14 · Researchers following it here: 6 · Researchers who opened this page in the past 24 months: 3

Missing from the public record: Historical acceptance rates (+4.5) · Past editions (+3.0) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 45% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-09-11

Call For Papers

SETECEC 2026 (International Conference on Software and Emerging Technologies for Education, Culture, Entertaiment, and Commerce) is an academic conference held in London, UK on 2026-05-20. The paper submission deadline is 2026-04-20.

The 14th International Conference on “Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce" (SETECEC 2026) is a scientific meeting for discussing the latest advances in the emerging areas of computer sciences and new technologies for education, cultural and natural heritage, virtual entertaiment and digital commerce, for example. All contributions –papers, posters, workshops, demos, doctoral consortium, research-in-progress, parallel sessions, and so on, should be of high quality, originality, and significance. In the current international conference it is demonstrated how with a correct integration among professionals of formal, factual and natural sciences interesting research lines in the following subjects: Artificial Agents in Extended Reality, Computer Art and Creativity, Cyber-culture, Distance Learning, Educational Methodologies, Extended Reality, Gamification, Graphical User Interfaces, HCI, ICT, Intelligence Artificial, Interactive Design, Mobile Computing, Multimedia, Network Security, Machine Learning, Motion Graphics, Quality Evaluation of High Education, Social and Human Factors, Ubiquitous Computing, Users and Adaptive Interfaces, UX, Videogame Technologies, Visual Effects and Computer Graphics; and other computational areas are solicited on, but not limited to (alphabetical order): 3D Visualization Brain-Computer Interfaces Business Intelligence Technology Children-Computer Interaction Cloud Computing Collaborative Technologies Communicability Computational Archaeology Computer Animation Computer Games Design Creative Open Software Cross-Cultural Design Cultural and Natural Heritage Cyber-bullying Education and Virtual Agents Emerging Technologies Ergonomics Games Design Gardunia Factor in Education Holographic Three-dimensional Telepresence Intelligent Systems Marketing and Commerce Online Metaverse Mixed / Virtual / Augmented Reality New Directions in Social Networks New Mass Media Scientific Visualization Software Engineering Hence topics from the whole range of education, cultural / natural heritage and new technologies, human-computer interaction, extended reality, software, design, interactive systems, and so on, are welcomed. Last year’s symposia, workshops, conferences, etc., organized by ALAIPO and AInCI, for instance, included contributions on the topics (see above the alphabetical order). An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialities; which at the same time potentially boosts and merges the formerly different scientific views. Besides, we are working with zero Gardunia Factor.
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