Conference Information

CGAG 2015: International Conference on Computer Graphics, Animation and Game

Please Login to view website of conference
Free account: view official websites, track deadlines, and get email reminders.

Submission Date:
2015-10-15
Notification Date:
2015-11-10
Conference Date:
2015-12-16
Location:
Jeju Island, Korea
Years:
4
Viewed: 18220   Tracked: 1   Attend: 0

Call For Papers

CGAG 2015 (International Conference on Computer Graphics, Animation and Game) is an academic conference held in Jeju Island, Korea on 2015-12-16. The paper submission deadline is 2015-10-15. Acceptance notifications are sent on 2015-11-10.

Our Conference provides a chance for academic and industry professionals to discuss recent progress in the area of Computer Graphics, Animation and Game. The main topics include but will not be limited to: (Excellent surveying works in these areas are welcome, too.) 3D Physiological Humans 3D Telepresence Acquisition and Reconstruction of Animation Data Advanced User Interfaces Aesthetic approaches to game design and development AI Tools Animation Algorithms and Techniques Animation Analysis and Structuring Animation and Simulation of Natural Environments Animation Compression and Transmission Animation from Motion Capture Animation Languages Animation of Particle Systems Animation Retargeting Animation Systems Anthropometric Virtual Human Models Artificial Inteligence based Animation Artificial Life Audio/Sound Rendering Augmented Reality and Virtual Reality Augmented, Mixed and Virtual Environments Autonomous Actors Behavioral Animation Behavioural Animation CAGD/CAD/CAM Systems Character Animation Collaborative Augmented, Mixed and Virtual Environments Collision Detection Computer Games and Psychology Crowd Simulation Cultural Heritage Deformation Distributed Augmented, Mixed and Virtual Reality E-Learning Applications and Computer Graphics Emotion and Personality Emotional and Social Interaction with Virtual Agents Evaluation of Human Performance and Usability in Virtual Environments Facial Animation Fundamental Methods and Algorithms Game Security Games Design Games for Education and Training Games Simulations Geometric Computing Gesture Generation Graphical Interfaces Graphics & Visualisation Graphics in Computer Games Hardware Technologies for Augmented, Mixed and Virtual Environments High-Performance Computing and Parallel Rendering Human Figure Animation Image-based Animation Image-based Modeling Image-based Rendering Integration and Interoperation Between 3D Documents and Web Multimedia Technologies, including the Semantic Web Intelligent agents and Gamebots Interaction for Virtual Humans Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs Interactive Robots and Toys Interactive Simulations in Entertainments Inter-Agent Communication Knowledge-based Animation Level of Details Lighting and Appearance Mobile and Multiuser Games Mobile Interfaces Model Validation Modeling and Algorithms Modeling and Simulation for Education and Training Modeling of Natural Scenes and Phenomena Motion Capture and Retargeting Motion Control Motion Synthesis Multi-Resolution and Multi-Scale Models Multi-resolution Modeling Non-Desktop Interfaces Non-photorealistic Rendering, Painting-like Rendering, Drawing Path Planning Physics-based Animation Physics-based Modeling Plausible Motion Simulation Point-based Rendering Real-time Graphics Real-time Rendering Real-time Visual Simulation Reflection and Illumination Models Rendering Algorithms Rendering Hardware Retargeting of Motion Capture Data Scene and Object Modeling Semantic Representation of Motion and Animation Semantics and Ontologies for Virtual Humans/Environments Serious Games Shadows, Translucency and Visibility Sketch-based Interfaces Sketch-based Modelling Social Agents and Avatars Social and Conversational Agents Social Behavior Social/humanities aspects of games Solid and Heterogeneous Modeling Sound Design and Music Systems for computer games Special Effects Surface Modeling Systems and Software Architectures for Rendering Texture Models, Analysis, and Synthesis Tools and systems for Games and Virtual Reality Virtual Humans and Artificial Life Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...) Virtual Tours Vision-based Techniques Volume Rendering
Last updated by Dou Sun on

Related Conferences

CCFCOREQUALISShortFull NameSubmissionNotificationConference
GAME-ONEuropean GAME-ON Conference on Simulation and AI in Computer Games2020-05-152020-07-032020-09-23
Smart GraphicsInternational Symposium on Smart Graphics2015-05-302015-06-302015-08-26
baPacific GraphicsPacific Conference on Computer Graphics and Applications2026-06-012026-07-312026-10-06
cCAD/GraphicsInternational Conference on Computer-Aided Design and Computer Graphics2025-05-112025-06-092025-08-19
CGAInternational Conference and Expo on Computer Graphics & Animation2018-06-302018-07-312018-09-26
aa*a1SIGIRInternational Conference on Research and Development in Information Retrieval2026-01-152026-04-022026-07-20
aa*a1AAAIAAAI Conference on Artificial Intelligence2026-07-212026-11-302027-02-16
aa*a1CVPRIEEE Conference on Computer Vision and Pattern Recognition2025-11-062026-02-202026-06-03
bba1ICRAInternational Conference on Robotics and Automation2025-09-152026-06-01
aa*a1IJCAIInternational Joint Conference on Artificial Intelligence2026-01-312026-08-15

Related Journals

CCFFull NameImpact FactorPublisherISSN
IEEE Computer Graphics and Applications1.4IEEE0272-1716
International Journal of Computer Graphics & AnimationAIRCC2231-3591
bIEEE Transactions on Multimedia9.7IEEE1520-9210
cKnowledge-Based Systems7.2Elsevier0950-7051
bSoftware & Systems Modeling3.2Springer1619-1366
aIEEE Transactions on Computers3.8IEEE0018-9340
cFuture Generation Computer Systems6.1Elsevier0167-739X
cNeurocomputing6.5Elsevier0925-2312
cPattern Recognition Letters3.9Elsevier0167-8655
bPattern Recognition7.6Elsevier0031-3203

Comments 0

No comments yet.

Please Login to post a comment