会议信息

CGAG 2015: International Conference on Computer Graphics, Animation and Game

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CGAG
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截稿日期:
2015-10-15
通知日期:
2015-11-10
会议日期:
2015-12-16
会议地点:
Jeju Island, Korea
届数:
4
浏览: 18721   关注: 1   参加: 0

会伴指数 (CP-I)

41.4 / 100
全站第 4,669 名 / 共 5,645 个会议 · 前 83%

计算机图形学与多媒体 第 131 / 148

学术认可 (35%) 无数据 —— 按中性基准 50 分计入
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入
会议传承 (20%)
43
社区关注 (10%)
15
资料公开度 (15%)
25

用到的输入: 有据可查的届次:4 · 在会伴关注它的研究者:1 人 · 过去 24 个月打开过本页的研究者:2 人

公开资料里还缺: 历年录用率 (+4.5) · 历届信息 (+3.0) · 最佳论文记录 (+2.3)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 45% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.1 · 算于 2026-09-01

征稿

CGAG 2015 (International Conference on Computer Graphics, Animation and Game) is an academic conference held in Jeju Island, Korea on 2015-12-16. The paper submission deadline is 2015-10-15. Acceptance notifications are sent on 2015-11-10.

Our Conference provides a chance for academic and industry professionals to discuss recent progress in the area of Computer Graphics, Animation and Game. The main topics include but will not be limited to: (Excellent surveying works in these areas are welcome, too.) 3D Physiological Humans 3D Telepresence Acquisition and Reconstruction of Animation Data Advanced User Interfaces Aesthetic approaches to game design and development AI Tools Animation Algorithms and Techniques Animation Analysis and Structuring Animation and Simulation of Natural Environments Animation Compression and Transmission Animation from Motion Capture Animation Languages Animation of Particle Systems Animation Retargeting Animation Systems Anthropometric Virtual Human Models Artificial Inteligence based Animation Artificial Life Audio/Sound Rendering Augmented Reality and Virtual Reality Augmented, Mixed and Virtual Environments Autonomous Actors Behavioral Animation Behavioural Animation CAGD/CAD/CAM Systems Character Animation Collaborative Augmented, Mixed and Virtual Environments Collision Detection Computer Games and Psychology Crowd Simulation Cultural Heritage Deformation Distributed Augmented, Mixed and Virtual Reality E-Learning Applications and Computer Graphics Emotion and Personality Emotional and Social Interaction with Virtual Agents Evaluation of Human Performance and Usability in Virtual Environments Facial Animation Fundamental Methods and Algorithms Game Security Games Design Games for Education and Training Games Simulations Geometric Computing Gesture Generation Graphical Interfaces Graphics & Visualisation Graphics in Computer Games Hardware Technologies for Augmented, Mixed and Virtual Environments High-Performance Computing and Parallel Rendering Human Figure Animation Image-based Animation Image-based Modeling Image-based Rendering Integration and Interoperation Between 3D Documents and Web Multimedia Technologies, including the Semantic Web Intelligent agents and Gamebots Interaction for Virtual Humans Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs Interactive Robots and Toys Interactive Simulations in Entertainments Inter-Agent Communication Knowledge-based Animation Level of Details Lighting and Appearance Mobile and Multiuser Games Mobile Interfaces Model Validation Modeling and Algorithms Modeling and Simulation for Education and Training Modeling of Natural Scenes and Phenomena Motion Capture and Retargeting Motion Control Motion Synthesis Multi-Resolution and Multi-Scale Models Multi-resolution Modeling Non-Desktop Interfaces Non-photorealistic Rendering, Painting-like Rendering, Drawing Path Planning Physics-based Animation Physics-based Modeling Plausible Motion Simulation Point-based Rendering Real-time Graphics Real-time Rendering Real-time Visual Simulation Reflection and Illumination Models Rendering Algorithms Rendering Hardware Retargeting of Motion Capture Data Scene and Object Modeling Semantic Representation of Motion and Animation Semantics and Ontologies for Virtual Humans/Environments Serious Games Shadows, Translucency and Visibility Sketch-based Interfaces Sketch-based Modelling Social Agents and Avatars Social and Conversational Agents Social Behavior Social/humanities aspects of games Solid and Heterogeneous Modeling Sound Design and Music Systems for computer games Special Effects Surface Modeling Systems and Software Architectures for Rendering Texture Models, Analysis, and Synthesis Tools and systems for Games and Virtual Reality Virtual Humans and Artificial Life Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...) Virtual Tours Vision-based Techniques Volume Rendering
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相关期刊

CCF全称影响因子出版商ISSN
IEEE Computer Graphics and Applications1.4IEEE0272-1716
International Journal of Computer Graphics & AnimationAIRCC2231-3591
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems5.9Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312
CPattern Recognition Letters3.9Elsevier0167-8655
BPattern Recognition7.6Elsevier0031-3203

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