Conference Information

CCGIDIS 2026: International Symposium on Communicability, Computer Graphics and Innovative Design for Interactive Systems

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Submission Date:
2026-02-12
Notification Date:
Conference Date:
2026-03-25
Location:
Menton, France
Years:
15
Viewed: 32419   Tracked: 2   Attend: 0
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CCGIDIS
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Conference Partner Index (CP-I)

49.6 / 100
Ranked #1,724 of 5,695 conferences · Top 31%

#62 of 151 in Computer Graphics & Multimedia #64 of 154 in Human-Computer Interaction

Academic recognition (35%) No data - scored at the neutral baseline of 50 —
Submission selectivity (20%) No data - scored at the neutral baseline of 50 —
Editions held (20%)
75
Community attention (10%)
19
Public record completeness (15%)
35

Inputs used: Editions on record: 15 · Researchers following it here: 2 · Researchers who opened this page in the past 24 months: 2

Missing from the public record: Historical acceptance rates (+4.5) · Past editions (+3.0) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 45% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-10-11

Call For Papers

CCGIDIS 2026 (International Symposium on Communicability, Computer Graphics and Innovative Design for Interactive Systems) is an academic conference held in Menton, France on 2026-03-25. The paper submission deadline is 2026-02-12.

In the current space of the 15th International Symposium on "Communicability, Computer Graphics and Innovative Design for Interactive Systems" (CCGIDIS 2026), we intend to set up a context of exchange of experiences, projects, research-in-progress, etc., in their way of development and reflexion about theoretical aspects with the purpose of drawing guidelines for the future in the middle and long run. Consequently, the discussion will be focused on – but not limited to – the following main issues (alphabetical order): 3D Computer Vision Artificial Life Audio-Visual Communication Behaviour Computer Animation Biomedical Image Analysis CAD / CAM / CAE Cinema 3D Cloud Computing and Multimedia Content Distribution Communicability Computational Geometry Computational Imaging Systems Computational Photography Computer Animation Computer Art and Creativity Computer Graphics for Security Computer Graphics for Users with Physical Disabilities Database and Compression Methods of the Graphic Information Design Categories for Interactive Systems: Evaluation Techniques Digital Cartography Digital Sound Eco-design Efficiency and Complexity Issues in Graphics Algorithms Extended Reality Finite Element Methods in Graphics Fractals and Chaos: Theory and Experiments Graphic Design Human/Children/AI-Computer Communication/Interaction Illumination Techniques Image Restoration for Cultural Heritage Industrial Design and Ergonomics Interactive Geometric Processing Machine Vision Medical Image Processing Modeling Non-rigid Objects Models of Design for Interactive Systems Molecular Graphics Motion Graphics Natural Phenomena and Computer Graphics Emulation Optimization Methods Perceptual Quality in Image Printing Technologies Progress and Challenges in Computer Graphics for Scientific Visualization Quality Attributes for Communicability Assessment Radiosity Ray Tracing Rendering Robot Vision Shape Analysis Social Impact of Visual Emerging Technologies for Education Social Networking and Video Narcissistic Personality Disorder Software Design Special Effects Speech and Natural Language Interfaces Surface: Appearance, Formation, Enhancement and Light Interactions Tangible User Interface Telecommunications Texture Mapping User-Centered Design Video Games Design Virtual Archaeology Virtual Museums and E-tourism Virtual Tutors and Education Visualizing Multivariate Data Web Design Wireless and Multimedia Mobile Phone Last year’s symposia, workshops, conferences, etc., organized by ALAIPO and AInCI, for instance, included research works on the topics (see above the alphabetical order). An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialities; which at the same time potentially boosts and merges the formerly different scientific views. All contributions should be of high originality, quality, clarity, and significance. Papers, demos, posters, doctoral consortium, workshops and parallel sessions related to: 2D / 3D Computer Graphics, 3D Printing, 3D Scene Modeling, Augmented Reality, Design Methods, Emerging Technologies for Medical Image Processing, Genetic Algorithms, Image Restoration, Imaging, Information Design, Intelligent Systems, Machine Learning and Neural Networks, Mixed Reality, Modelling, Motion Graphics Design, Multimedia Mobile Systems, Quality Design, Rendering, User Interface Design, Ubiquitous Computing, Virtual Reality, and other computational areas, will be welcome for your assessment. All submitted research works will be reviewed by a double-blind (at least three reviewers), non-blind, and participative peer review. These three kinds of review will support the selection process of those that will be accepted for their presentation at the international symposium.
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