会议信息

CIG 2015: IEEE Conference on Computational Intelligence and Games

请登录查看会议网址
免费注册:查看官网链接、跟踪截稿日期,并接收邮件提醒。
截稿日期:
2015-04-02 已截稿
通知日期:
2015-06-02
会议日期:
2015-08-31
会议地点:
Tainan, Taiwan
QUALIS: B1   浏览: 26517   关注: 0   参加: 0
嵌入截止倒计时徽章
CIG
用 API 获取这条数据
搜索与榜单列表完全无需凭证;本页的完整详情需要一把免费 API 密钥。详见开发者接入页。

会伴指数 (CP-I)

51.9 / 100
全站第 1,295 名 / 共 5,759 个会议 · 前 23%

人工智能与机器学习 第 117 / 751

学术认可 (35%)
78
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入 —
会议传承 (20%) 无数据 —— 按中性基准 50 分计入 —
社区关注 (10%)
8
资料公开度 (15%)
25

用到的输入: 收录等级:QUALIS B1 · 过去 24 个月打开过本页的研究者:2 人

公开资料里还缺: 历年录用率 (+4.5) · 历届信息 (+3.0) · 最佳论文记录 (+2.3)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 60% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.2 · 算于 2026-10-24

征稿

CIG 2015 (IEEE Conference on Computational Intelligence and Games) is a QUALIS B1 conference held in Tainan, Taiwan on 2015-08-31. The paper submission deadline is 2015-04-02. Acceptance notifications are sent on 2015-06-02.

Games have proven to be an ideal domain for the study of computational intelligence as not only are they fun to play and interesting to observe, but they provide competitive and dynamic environments that model many real-world problems. Additionally, methods from computational intelligence promise to have a big impact on game technology and development, assisting designers and developers and enabling new types of computer games. The Computational Intelligence and Games (CIG) conference series brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field. The annual IEEE Conference on Computational Intelligence and Games (IEEE CIG) is one of the premier international conferences in the field of computational intelligence and games. The topics of interest include, but are not limited to: Learning in games Neural-based approaches for games CI for player affective modeling CI based digital design assistants Techniques for games CI/AI-based game design Comparative studies Non-deterministic games Console and video games Procedural content generation Player satisfaction and experience in games Theoretical or empirical analysis of CI techniques for game Imperfect information and non-deterministic games Comparative studies and game-based benchmarking Evolutionary game Strategy game Co-evolution in games Fuzzy-based approaches for games Intelligent interactive narrative CI for non-player characters in games Player/opponent modeling in games Multi-agent and multi-strategy learning Applications of game theory Character development and narrative Evasion (predator/prey) games Realistic games for simulation or training Automatic creation of modules or game levels Board game and card games General game playing Serious games Augmented-reality games Games for mobile platforms In addition to regular oral and poster presentations, the conference will include a full program of special sessions, tutorials, workshops, and panel sessions together with keynote talks from several well-known leaders in the field. Submissions for oral and poster presentation are invited from researchers, practitioners, and students worldwide. Proposals for special sessions should be submitted by February 15, 2015. Each proposal should give a half page description of the session topic and names of three to six contributors plus their paper titles. Papers submitted to special sessions will go through the normal reviewing process. Proposals for tutorials/panels should be also submitted by February 15, 2015, giving a one-page outline of the tutorial and any pre-requisites for the intended audience. Full details of the submission process are on the conference website.
由 Dou Sun 最后更新于

相关会议

相关期刊

CCF全称影响因子出版商ISSN
Games: Research and PracticeACM2832-5516
IEEE Computational Intelligence Magazine11.2IEEE1556-603X
IEEE Transactions on Computational Intelligence and AI in GamesIEEE1943-068X
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems5.9Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312
CPattern Recognition Letters3.9Elsevier0167-8655

评论 0

暂无评论。

请登录后发表评论