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CIG 2015: IEEE Conference on Computational Intelligence and Games

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CIG
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投稿締切日:
2015-04-02
通知日:
2015-06-02
開催日:
2015-08-31
開催地:
Tainan, Taiwan
QUALIS: B1   閲覧: 26275   フォロー: 0   参加: 0

会伴インデックス (CP-I)

51.9 / 100
全 5,682 件中 第 1,217 位 · 上位 22%

人工知能・機械学習 分野 739 件中 第 108 位

学術的評価 (35%)
78
投稿の選択性 (20%) データなし — 中立の基準値 50 点として算入
開催回数 (20%) データなし — 中立の基準値 50 点として算入
コミュニティの注目度 (10%)
8
公開情報の充実度 (15%)
25

使用した入力: 収録ランク:QUALIS B1 · 過去 24 か月にこのページを開いた研究者:2 人

公開情報で不足しているもの: 過去の採択率 (+4.5) · 過去の開催回 (+3.0) · 最優秀論文の記録 (+2.3)
主催者は会議を認証申請したうえで、このページから直接追加できます。スコアは毎晩再計算されます。このスコアを上げるには

信頼度 60% — スコアのうち、中立の基準値ではなく実際に観測されたデータに基づく割合。 このスコアの算出方法 · ランキングを見る · アルゴリズム版 1.1 · 算出日 2026-09-15

論文募集

CIG 2015 (IEEE Conference on Computational Intelligence and Games) is a QUALIS B1 conference held in Tainan, Taiwan on 2015-08-31. The paper submission deadline is 2015-04-02. Acceptance notifications are sent on 2015-06-02.

Games have proven to be an ideal domain for the study of computational intelligence as not only are they fun to play and interesting to observe, but they provide competitive and dynamic environments that model many real-world problems. Additionally, methods from computational intelligence promise to have a big impact on game technology and development, assisting designers and developers and enabling new types of computer games. The Computational Intelligence and Games (CIG) conference series brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field. The annual IEEE Conference on Computational Intelligence and Games (IEEE CIG) is one of the premier international conferences in the field of computational intelligence and games. The topics of interest include, but are not limited to: Learning in games Neural-based approaches for games CI for player affective modeling CI based digital design assistants Techniques for games CI/AI-based game design Comparative studies Non-deterministic games Console and video games Procedural content generation Player satisfaction and experience in games Theoretical or empirical analysis of CI techniques for game Imperfect information and non-deterministic games Comparative studies and game-based benchmarking Evolutionary game Strategy game Co-evolution in games Fuzzy-based approaches for games Intelligent interactive narrative CI for non-player characters in games Player/opponent modeling in games Multi-agent and multi-strategy learning Applications of game theory Character development and narrative Evasion (predator/prey) games Realistic games for simulation or training Automatic creation of modules or game levels Board game and card games General game playing Serious games Augmented-reality games Games for mobile platforms In addition to regular oral and poster presentations, the conference will include a full program of special sessions, tutorials, workshops, and panel sessions together with keynote talks from several well-known leaders in the field. Submissions for oral and poster presentation are invited from researchers, practitioners, and students worldwide. Proposals for special sessions should be submitted by February 15, 2015. Each proposal should give a half page description of the session topic and names of three to six contributors plus their paper titles. Papers submitted to special sessions will go through the normal reviewing process. Proposals for tutorials/panels should be also submitted by February 15, 2015, giving a one-page outline of the tutorial and any pre-requisites for the intended audience. Full details of the submission process are on the conference website.
最終更新:Dou Sun

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関連ジャーナル

CCF正式名称インパクトファクター出版社ISSN
Games: Research and PracticeACM2832-5516
IEEE Computational Intelligence Magazine11.2IEEE1556-603X
IEEE Transactions on Computational Intelligence and AI in GamesIEEE1943-068X
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
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