会議情報
CIG 2015: IEEE Conference on Computational Intelligence and Games
http://cig2015.nctu.edu.tw/提出日: |
2015-04-02 |
通知日: |
2015-06-02 |
会議日: |
2015-08-31 |
場所: |
Tainan, Taiwan |
CORE: c QUALIS: b1 閲覧: 20384 追跡: 0 出席: 0
論文募集
Games have proven to be an ideal domain for the study of computational intelligence as not only are they fun to play and interesting to observe, but they provide competitive and dynamic environments that model many real-world problems. Additionally, methods from computational intelligence promise to have a big impact on game technology and development, assisting designers and developers and enabling new types of computer games. The Computational Intelligence and Games (CIG) conference series brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field. The annual IEEE Conference on Computational Intelligence and Games (IEEE CIG) is one of the premier international conferences in the field of computational intelligence and games. The topics of interest include, but are not limited to:
Learning in games
Neural-based approaches for games
CI for player affective modeling
CI based digital design assistants
Techniques for games
CI/AI-based game design
Comparative studies
Non-deterministic games
Console and video games
Procedural content generation
Player satisfaction and experience in games
Theoretical or empirical analysis of CI techniques for game
Imperfect information and non-deterministic games
Comparative studies and game-based benchmarking
Evolutionary game
Strategy game
Co-evolution in games
Fuzzy-based approaches for games
Intelligent interactive narrative
CI for non-player characters in games
Player/opponent modeling in games
Multi-agent and multi-strategy learning
Applications of game theory
Character development and narrative
Evasion (predator/prey) games
Realistic games for simulation or training
Automatic creation of modules or game levels
Board game and card games
General game playing
Serious games
Augmented-reality games
Games for mobile platforms
In addition to regular oral and poster presentations, the conference will include a full program of special sessions, tutorials, workshops, and panel sessions together with keynote talks from several well-known leaders in the field. Submissions for oral and poster presentation are invited from researchers, practitioners, and students worldwide. Proposals for special sessions should be submitted by February 15, 2015. Each proposal should give a half page description of the session topic and names of three to six contributors plus their paper titles. Papers submitted to special sessions will go through the normal reviewing process. Proposals for tutorials/panels should be also submitted by February 15, 2015, giving a one-page outline of the tutorial and any pre-requisites for the intended audience. Full details of the submission process are on the conference website.
最終更新 Dou Sun 2015-03-01
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関連仕訳帳
| CCF | 完全な名前 | インパクト ・ ファクター | 出版社 | ISSN |
|---|---|---|---|---|
| b | IEEE Transactions on Evolutionary Computation | 12.0 | IEEE | 1089-778X |
| Engineering Analysis with Boundary Elements | 4.200 | Elsevier | 0955-7997 | |
| Journal of Optical Communications and Networking | 4.000 | OSA Publishing | 1943-0620 | |
| b | IEEE Transactions on Fuzzy Systems | 11.9 | IEEE | 1063-6706 |
| b | IEEE/ACM Transactions on Computational Biology and Bioinformatics | 3.600 | IEEE/ACM | 1545-5963 |
| a | IEEE Transactions on Information Theory | 2.200 | IEEE | 0018-9448 |
| Science, Technology, & Human Values | 3.100 | SAGE | 0162-2439 | |
| Automatic Documentation and Mathematical Linguistics | 0.500 | Springer | 0005-1055 | |
| b | IEEE Transactions on Intelligent Transportation Systems | 8.4 | IEEE | 1524-9050 |
| a | The VLDB Journal | 2.800 | Springer | 1066-8888 |
| 完全な名前 | インパクト ・ ファクター | 出版社 |
|---|---|---|
| IEEE Transactions on Evolutionary Computation | 12.0 | IEEE |
| Engineering Analysis with Boundary Elements | 4.200 | Elsevier |
| Journal of Optical Communications and Networking | 4.000 | OSA Publishing |
| IEEE Transactions on Fuzzy Systems | 11.9 | IEEE |
| IEEE/ACM Transactions on Computational Biology and Bioinformatics | 3.600 | IEEE/ACM |
| IEEE Transactions on Information Theory | 2.200 | IEEE |
| Science, Technology, & Human Values | 3.100 | SAGE |
| Automatic Documentation and Mathematical Linguistics | 0.500 | Springer |
| IEEE Transactions on Intelligent Transportation Systems | 8.4 | IEEE |
| The VLDB Journal | 2.800 | Springer |