Conference Information

CIG 2015: IEEE Conference on Computational Intelligence and Games

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Submission Date:
2015-04-02
Notification Date:
2015-06-02
Conference Date:
2015-08-31
Location:
Tainan, Taiwan
QUALIS: B1   Viewed: 26276   Tracked: 0   Attend: 0

Conference Partner Index (CP-I)

51.9 / 100
Ranked #1,217 of 5,682 conferences · Top 22%

#108 of 739 in Artificial Intelligence & Machine Learning

Academic recognition (35%)
78
Submission selectivity (20%) No data - scored at the neutral baseline of 50
Editions held (20%) No data - scored at the neutral baseline of 50
Community attention (10%)
8
Public record completeness (15%)
25

Inputs used: Listed as QUALIS B1 · Researchers who opened this page in the past 24 months: 2

Missing from the public record: Historical acceptance rates (+4.5) · Past editions (+3.0) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 60% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-09-15

Call For Papers

CIG 2015 (IEEE Conference on Computational Intelligence and Games) is a QUALIS B1 conference held in Tainan, Taiwan on 2015-08-31. The paper submission deadline is 2015-04-02. Acceptance notifications are sent on 2015-06-02.

Games have proven to be an ideal domain for the study of computational intelligence as not only are they fun to play and interesting to observe, but they provide competitive and dynamic environments that model many real-world problems. Additionally, methods from computational intelligence promise to have a big impact on game technology and development, assisting designers and developers and enabling new types of computer games. The Computational Intelligence and Games (CIG) conference series brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field. The annual IEEE Conference on Computational Intelligence and Games (IEEE CIG) is one of the premier international conferences in the field of computational intelligence and games. The topics of interest include, but are not limited to: Learning in games Neural-based approaches for games CI for player affective modeling CI based digital design assistants Techniques for games CI/AI-based game design Comparative studies Non-deterministic games Console and video games Procedural content generation Player satisfaction and experience in games Theoretical or empirical analysis of CI techniques for game Imperfect information and non-deterministic games Comparative studies and game-based benchmarking Evolutionary game Strategy game Co-evolution in games Fuzzy-based approaches for games Intelligent interactive narrative CI for non-player characters in games Player/opponent modeling in games Multi-agent and multi-strategy learning Applications of game theory Character development and narrative Evasion (predator/prey) games Realistic games for simulation or training Automatic creation of modules or game levels Board game and card games General game playing Serious games Augmented-reality games Games for mobile platforms In addition to regular oral and poster presentations, the conference will include a full program of special sessions, tutorials, workshops, and panel sessions together with keynote talks from several well-known leaders in the field. Submissions for oral and poster presentation are invited from researchers, practitioners, and students worldwide. Proposals for special sessions should be submitted by February 15, 2015. Each proposal should give a half page description of the session topic and names of three to six contributors plus their paper titles. Papers submitted to special sessions will go through the normal reviewing process. Proposals for tutorials/panels should be also submitted by February 15, 2015, giving a one-page outline of the tutorial and any pre-requisites for the intended audience. Full details of the submission process are on the conference website.
Last updated by Dou Sun on

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