Conference Information

AsiaEdu 2026: Asia Conference on Education Technology

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AsiaEdu
Submission Date:
2026-07-25 Due in 19 days
Notification Date:
2026-08-15
Conference Date:
2026-11-28
Location:
Niigata, Japan
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Call For Papers

AsiaEdu 2026 (Asia Conference on Education Technology) is an academic conference held in Niigata, Japan on 2026-11-28. The paper submission deadline is 2026-07-25. Acceptance notifications are sent on 2026-08-15.

AsiaEdu is the premier forum for the presentation of new advances and research results in the fields of Education Technology. The conference will bring together leading academic scientists, researchers and scholars in the domain of interest from around the world. Topics of interest for submission include, but are not limited to: * Artificial Intelligence in Education AI-Powered Personalized Learning Systems Chatbots and Virtual Assistants in Student Support Services Ethical Considerations in AI for Education Adaptive Learning Platforms for Tailored Instruction Automated Assessment and Feedback Systems Leveraging AI for Predictive Analytics in Education Language Processing Tools for Multilingual Learning Environments Using AI to Enhance Teacher Professional Development * Inclusive Learning Environments Universal Design for Learning (UDL) in Digital Education Accessibility Features in EdTech Tools for Diverse Learners Strategies for Addressing the Digital Divide Promoting Equity in Online and Hybrid Learning Models EdTech for Supporting Students with Disabilities Culturally Responsive Educational Technologies Gender Inclusivity in Educational Technology Adoption Gamification to Foster Engagement for Marginalized Groups * Emerging Technologies in Learning Educational Research Experiences Research on Technology in Education 5G Networks and Their Impact on Mobile Learning Virtual Reality (VR) and Augmented Reality (AR) in Immersive Learning Blockchain Applications for Academic Credentialing Wearable Technology for Data-Driven Learning Insights Internet of Things (IoT) in Smart Classrooms Cloud-Based Solutions for Scalable Education Delivery Haptic Technologies for Hands-On Learning Experiences Serious Games and Simulations for STEM Education
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