会议信息

AsiaEdu 2026: Asia Conference on Education Technology

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截稿日期:
2026-09-25 延期
通知日期:
2026-10-10
会议日期:
2026-11-28
会议地点:
Niigata, Japan
主办方:
浏览: 1116   关注: 0   参加: 0
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AsiaEdu
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会伴指数 (CP-I)

44.1 / 100
全站第 3,214 名 / 共 5,693 个会议 · 前 57%

教育与教育技术 第 76 / 139

证据有限:这个会议不在 CCF / ICORE / QUALIS 任何一份榜单里,也没有录用率数据,因此分数的大部分回落到了中性基准。
学术认可 (35%) 无数据 —— 按中性基准 50 分计入 —
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入 —
会议传承 (20%) 无数据 —— 按中性基准 50 分计入 —
社区关注 (10%)
13
资料公开度 (15%)
35

用到的输入: 过去 24 个月打开过本页的研究者:5 人

公开资料里还缺: 历年录用率 (+4.5) · 历届信息 (+3.0) · 最佳论文记录 (+2.3)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 25% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.1 · 算于 2026-10-06

征稿

AsiaEdu 2026 (Asia Conference on Education Technology) is an academic conference held in Niigata, Japan on 2026-11-28. The paper submission deadline is 2026-09-25 (extended). Acceptance notifications are sent on 2026-10-10.

AsiaEdu is the premier forum for the presentation of new advances and research results in the fields of Education Technology. The conference will bring together leading academic scientists, researchers and scholars in the domain of interest from around the world. Topics of interest for submission include, but are not limited to: * Artificial Intelligence in Education AI-Powered Personalized Learning Systems Chatbots and Virtual Assistants in Student Support Services Ethical Considerations in AI for Education Adaptive Learning Platforms for Tailored Instruction Automated Assessment and Feedback Systems Leveraging AI for Predictive Analytics in Education Language Processing Tools for Multilingual Learning Environments Using AI to Enhance Teacher Professional Development * Inclusive Learning Environments Universal Design for Learning (UDL) in Digital Education Accessibility Features in EdTech Tools for Diverse Learners Strategies for Addressing the Digital Divide Promoting Equity in Online and Hybrid Learning Models EdTech for Supporting Students with Disabilities Culturally Responsive Educational Technologies Gender Inclusivity in Educational Technology Adoption Gamification to Foster Engagement for Marginalized Groups * Emerging Technologies in Learning Educational Research Experiences Research on Technology in Education 5G Networks and Their Impact on Mobile Learning Virtual Reality (VR) and Augmented Reality (AR) in Immersive Learning Blockchain Applications for Academic Credentialing Wearable Technology for Data-Driven Learning Insights Internet of Things (IoT) in Smart Classrooms Cloud-Based Solutions for Scalable Education Delivery Haptic Technologies for Hands-On Learning Experiences Serious Games and Simulations for STEM Education
由 Dunn Carl 最后更新于

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