会议信息

EAI ArtsIT 2026: EAI International Conference: ArtsIT, Interactivity & Game Creation

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EAI ArtsIT
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截稿日期:
2026-08-01 Extended
通知日期:
2026-10-01
会议日期:
2026-12-02
会议地点:
Bratislava, Slovakia
届数:
15
ICORE: C   浏览: 952   关注: 0   参加: 0

会伴指数 (CP-I)

51.0 / 100
全站第 1,384 名 / 共 5,693 个会议 · 前 25%
学术认可 (35%)
58
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入 —
会议传承 (20%)
75
社区关注 (10%)
5
资料公开度 (15%)
35

用到的输入: 收录等级:ICORE C · 有据可查的届次:15 · 过去 24 个月打开过本页的研究者:1 人

公开资料里还缺: 历年录用率 (+4.5) · 历届信息 (+3.0) · 最佳论文记录 (+2.3)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 80% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.1 · 算于 2026-10-02

征稿

EAI ArtsIT 2026 (EAI International Conference: ArtsIT, Interactivity & Game Creation) is a ICORE C conference held in Bratislava, Slovakia on 2026-12-02. The paper submission deadline is 2026-08-01 (extended). Acceptance notifications are sent on 2026-10-01.

Scope ArtsIT brings together a diverse international community of researchers, practitioners, artists, and academics from various disciplines to explore the dynamic relationship between art and information technology across a range of distinct domains. Since its inception in 2009, ArtsIT has been established as a prominent scientific platform for sharing cutting-edge research findings at the convergence of art, science, culture, performing arts, media, and technology. Artistic practice utilizing digital media serves not only as a means of analyzing and critically reflecting on the influence of technology on our lives, culture, and society but also as a tool for fostering discussions on sustainability, responsibility, and human dignity. In addition to the main track that includes topics such digital artworks and cultural heritage, audio art, games and gamification, immersive technologies and interactive art installations, the event dedicates attention to recent advancements that have made significant contributions to the field in recent years, such as virtualization, artificial intelligence and big data, virtual reality and the metaverse, with dedicated sessions. In an attempt to bridge the gap between research in art and technology, this interdisciplinary conference aims to enrich both fields and contribute to the development of new ideas, experiences, and global societal advancements. The convergence of Art and Tech can cultivate innovation and stimulate imaginative thought. The conference aims to bring together artists and technologists to join forces to challenge the limitations within their respective domains, while through the merging artistic expression with technological progress, novel concepts, methodologies, and modes of creative expression can arise. Topics Art Science and Technology Artificial Intelligence and Big Data Audio Art & Sonification Computational Creativity Design Digital Artworks Addressing the Sustainable Development Goals Digital Cultural Heritage Digital Musical Interfaces Digital Storytelling Games & Gamification Human–Computer & Human–Robot Interaction Interactive Art & Interactive Installations Media Art Metaverse, Avatars and Presence Virtual Reality, Augmented Reality and Performance Virtual Worlds and Practices Art Therapy
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相关期刊

CCF全称影响因子出版商ISSN
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems5.9Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312
CPattern Recognition Letters3.9Elsevier0167-8655
BPattern Recognition7.6Elsevier0031-3203
IEEE Access3.6IEEE2169-3536
AIEEE Transactions on Dependable and Secure Computing7.5IEEE1545-5971

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