Conference Information

EAI ArtsIT 2026: EAI International Conference: ArtsIT, Interactivity & Game Creation

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EAI ArtsIT
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Submission Date:
2026-08-01 Extended
Notification Date:
2026-10-01
Conference Date:
2026-12-02
Location:
Bratislava, Slovakia
Years:
15
ICORE: C   Viewed: 953   Tracked: 0   Attend: 0

Conference Partner Index (CP-I)

51.0 / 100
Ranked #1,384 of 5,693 conferences · Top 25%
Academic recognition (35%)
58
Submission selectivity (20%) No data - scored at the neutral baseline of 50 —
Editions held (20%)
75
Community attention (10%)
5
Public record completeness (15%)
35

Inputs used: Listed as ICORE C · Editions on record: 15 · Researchers who opened this page in the past 24 months: 1

Missing from the public record: Historical acceptance rates (+4.5) · Past editions (+3.0) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 80% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-10-02

Call For Papers

EAI ArtsIT 2026 (EAI International Conference: ArtsIT, Interactivity & Game Creation) is a ICORE C conference held in Bratislava, Slovakia on 2026-12-02. The paper submission deadline is 2026-08-01 (extended). Acceptance notifications are sent on 2026-10-01.

Scope ArtsIT brings together a diverse international community of researchers, practitioners, artists, and academics from various disciplines to explore the dynamic relationship between art and information technology across a range of distinct domains. Since its inception in 2009, ArtsIT has been established as a prominent scientific platform for sharing cutting-edge research findings at the convergence of art, science, culture, performing arts, media, and technology. Artistic practice utilizing digital media serves not only as a means of analyzing and critically reflecting on the influence of technology on our lives, culture, and society but also as a tool for fostering discussions on sustainability, responsibility, and human dignity. In addition to the main track that includes topics such digital artworks and cultural heritage, audio art, games and gamification, immersive technologies and interactive art installations, the event dedicates attention to recent advancements that have made significant contributions to the field in recent years, such as virtualization, artificial intelligence and big data, virtual reality and the metaverse, with dedicated sessions. In an attempt to bridge the gap between research in art and technology, this interdisciplinary conference aims to enrich both fields and contribute to the development of new ideas, experiences, and global societal advancements. The convergence of Art and Tech can cultivate innovation and stimulate imaginative thought. The conference aims to bring together artists and technologists to join forces to challenge the limitations within their respective domains, while through the merging artistic expression with technological progress, novel concepts, methodologies, and modes of creative expression can arise. Topics Art Science and Technology Artificial Intelligence and Big Data Audio Art & Sonification Computational Creativity Design Digital Artworks Addressing the Sustainable Development Goals Digital Cultural Heritage Digital Musical Interfaces Digital Storytelling Games & Gamification Human–Computer & Human–Robot Interaction Interactive Art & Interactive Installations Media Art Metaverse, Avatars and Presence Virtual Reality, Augmented Reality and Performance Virtual Worlds and Practices Art Therapy
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