会议信息

CoG 2026: IEEE Conference on Games

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截稿日期:
2026-03-17
通知日期:
2026-05-01
会议日期:
2026-09-01
会议地点:
Madrid, Spain
届数:
8
ICORE: C   浏览: 3530   关注: 0   参加: 0
嵌入截止倒计时徽章
CoG
用 API 获取这条数据
搜索与榜单列表完全无需凭证;本页的完整详情需要一把免费 API 密钥。详见开发者接入页。

会伴指数 (CP-I)

48.2 / 100
全站第 2,046 名 / 共 5,693 个会议 · 前 36%
学术认可 (35%)
58
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入 —
会议传承 (20%)
59
社区关注 (10%)
8
资料公开度 (15%)
35

用到的输入: 收录等级:ICORE C · 有据可查的届次:8 · 过去 24 个月打开过本页的研究者:2 人

公开资料里还缺: 历年录用率 (+4.5) · 历届信息 (+3.0) · 最佳论文记录 (+2.3)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 80% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.1 · 算于 2026-10-08

征稿

CoG 2026 (IEEE Conference on Games) is a ICORE C conference held in Madrid, Spain on 2026-09-01. The paper submission deadline is 2026-03-17. Acceptance notifications are sent on 2026-05-01.

The annual IEEE Conference on Games (IEEE CoG) aims to be a leading venue for researchers and practitioners to exchange ideas and novel approaches to bring innovation in and through games. Games are a great domain to study and develop novel ideas in design, artificial intelligence, human-computer interaction, psychology, education, sociology, and creativity, as well as their applications in real-world problems. IEEE CoG 2026 will take place at Universidad Complutense de Madrid, located in Madrid, Spain. We invite contributions related to all game aspects, including, but not limited to: Accessibility and inclusivity in games AI for game development (automated playtesting, adaptation/personalization in games, etc.) Esports and live-streaming Extended reality (virtual reality, mixed reality, and augmented reality) Game analytics, game data science, and data visualization Game design (frameworks, game mechanics, etc.) Game editors and authoring tools Game-playing AI Game technology (game engines, graphics, audio, animation, physics, networking, controls, etc.) Game user research (player/opponent modeling, player experience studies, psychology of play and player types, etc.) Games as test-beds for algorithms Games for education, learning and development Generative AI for games Player-computer Interfaces Procedural Content Generation Serious/applied games (for health, sustainability, etc.)
由 Dou Sun 最后更新于

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CCF全称影响因子出版商ISSN
Games: Research and PracticeACM2832-5516
Games and Culture1.6SAGE1555-4120
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems5.9Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312
CPattern Recognition Letters3.9Elsevier0167-8655
BPattern Recognition7.6Elsevier0031-3203

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