Conference Information

CoG 2026: IEEE Conference on Games

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Submission Date:
2026-03-17
Notification Date:
2026-05-01
Conference Date:
2026-09-01
Location:
Madrid, Spain
Years:
8
ICORE: C   Viewed: 3527   Tracked: 0   Attend: 0
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CoG
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Conference Partner Index (CP-I)

48.2 / 100
Ranked #2,046 of 5,693 conferences · Top 36%
Academic recognition (35%)
58
Submission selectivity (20%) No data - scored at the neutral baseline of 50 —
Editions held (20%)
59
Community attention (10%)
8
Public record completeness (15%)
35

Inputs used: Listed as ICORE C · Editions on record: 8 · Researchers who opened this page in the past 24 months: 2

Missing from the public record: Historical acceptance rates (+4.5) · Past editions (+3.0) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 80% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-10-08

Call For Papers

CoG 2026 (IEEE Conference on Games) is a ICORE C conference held in Madrid, Spain on 2026-09-01. The paper submission deadline is 2026-03-17. Acceptance notifications are sent on 2026-05-01.

The annual IEEE Conference on Games (IEEE CoG) aims to be a leading venue for researchers and practitioners to exchange ideas and novel approaches to bring innovation in and through games. Games are a great domain to study and develop novel ideas in design, artificial intelligence, human-computer interaction, psychology, education, sociology, and creativity, as well as their applications in real-world problems. IEEE CoG 2026 will take place at Universidad Complutense de Madrid, located in Madrid, Spain. We invite contributions related to all game aspects, including, but not limited to: Accessibility and inclusivity in games AI for game development (automated playtesting, adaptation/personalization in games, etc.) Esports and live-streaming Extended reality (virtual reality, mixed reality, and augmented reality) Game analytics, game data science, and data visualization Game design (frameworks, game mechanics, etc.) Game editors and authoring tools Game-playing AI Game technology (game engines, graphics, audio, animation, physics, networking, controls, etc.) Game user research (player/opponent modeling, player experience studies, psychology of play and player types, etc.) Games as test-beds for algorithms Games for education, learning and development Generative AI for games Player-computer Interfaces Procedural Content Generation Serious/applied games (for health, sustainability, etc.)
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