Conference Information
ISVC 2016 : International Symposium on Visual Computing
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Las Vegas, Nevada, USA
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Call For Papers
ISCV seeks papers describing contributions to the state of the art and state of the practice in the broad field of visual computing. The symposium is structured around four central areas of visual computing: (1) computer vision, (2) computer graphics, (3) virtual reality, and (4) visualization. In particular, we are interested in papers that combine technologies from two or more of these areas. In addition to the main symposium, we are soliciting papers for several special tracks related to ISVC.

Area 1: Computer Vision  

Computer vision, the study of enabling computers to understand and interpret visual information from static images and video sequences, is expanding rapidly throughout the world. During the past ten years, computer vision has grown from a research area to a widely accepted technology, capable of providing dramatic increase in productivity and improving living standard. We are seeking papers covering both the theory and applications of computer vision. Topics of interest include all aspects of computer vision including, but not limited, to the following areas:

    Early and Biologically-Inspired Vision
    Color and Texture
    Illumination and Reflectance Modeling
    Segmentation and Grouping
    Object Recognition/Detection/Categorization
    Motion and Tracking
    Video Analysis and Event Recognition
    Biometrics (Face, Fingerprint, Hand, Iris, etc.)
    Pattern Recognition
    Statistical Methods and Learning
    Document Analysis
    Medical Image Analysis
    Image and Video Retrieval
    3D Reconstruction
    Shape from X
    Physics-Based Modeling
    Image-Based Modeling
    Computational Photography
    Human-Computer Interfaces
    Vision for Graphics
    Vision for Robotics
    Sensors and Systems
    Secure Image/Video Communication
    Image/Video Encoding/Compression

Area 2: Computer Graphics  

Advances and breakthroughs in computer graphics have made visual media the basis of the modern user interface. It is clear that graphics will play a dominant role in the way people communicate and interact with computers in the future. ISVC seeks original research and applied papers in all areas of computer graphics. Topics of interest include all aspects of virtual reality including, but not limited, to the following areas:

    Geometric Modeling
    Physically Based Modeling
    Geometric Computing
    Shape and Surface Modeling
    Graphics Algorithms
    Web Based Graphics
    Perceptual Aspects of Computer Graphics
    Computer Animation
    Special Effects
    Multimedia and Digital Media
    Computational Photography
    Image-Based Computer Graphics
    Rendering Techniques
    Stylized Rendering
    Global Illumination, Photo-Realistic Computer Graphics
    Volume Graphics, Semi-Transparent Media
    Graphics System Architectures
    Graphics Hardware and Hardware-Related Techniques (GPU)
    Data Compression for Graphics
    Computer Graphics for Small/Large Displays
    Parallelism in Computer Graphics
    Graphic Toolkits
    Interaction and HCI
    Simulation for Computer Graphics

Area 3: Virtual Reality  

Virtual reality (VR) enables users to experience a three-dimensional environment generated using computer graphics, and perhaps other sensory modalities, to provide an environment for enhanced interaction between a human user and a computer-created world. ISVC seeks original research and applied papers in all areas of virtual reality, as well as augmented reality, mixed reality and 3D HCI. Topics of interest include all aspects of virtual reality including, but not limited, to the following areas:

    Augmented Reality
    Mixed Reality
    Artificial Reality
    Real-Time Rendering
    Collision detection in VR
    3D Interaction for VR
    Modeling and Simulation
    Virtual Humans and Artificial Life
    VR Systems and Toolkits
    Collaborative Virtual Environments
    VR System Architecture
    Multimodal Displays
    Projection and Display Systems
    Human Computer Interaction
    Presence and Cognition
    Integration of VR and Multimedia
    Immersive Gaming
    Multi-user and Distributed VR and gaming
    Serious Games
    Haptics, Audio, and Other Non-Visual Interfaces
    Tracking and Sensing
    Human Factors
    User Studies and Evaluation
    Hardware Devices

Area 4: Visualization  

The field of visualization seeks to determine and present underlying correlated structures and relationships in both scientific (computational and medical sciences) and more abstract datasets. The prime objective of the presentation should be to communicate the information in a dataset so as to enhance understanding. Topics of interest include all aspects of visualization including, but not limited, to the following areas:

    Visualization Taxonomies and Models
    Information Visualization
    Scalar, Vector, and Tensor Visualization
    Multi-dimensional and Multi-Resolution Data Visualization
    Time Series Data Visualization
    Medical Data Visualization
    Molecular Data Visualization
    Geographic Data Visualization
    Volume Visualization
    Flow Visualization
    Large Scale Data Set Visualization
    Collaborative and Distributive Visualization
    Rendering Techniques
    Visualization Systems
    Visual Analytics, Visual Data Mining and Knowledge Discovery
    Display and Interaction Technology
    Human Perception and Cognition
    Human Factors
    Haptics for Visualization
    Evaluation and User Studies
    Hardware for Visualization
    Mesh Techniques and Compression
All papers accepted will appear in the symposium proceedings which will be published by Springer-Verlag in the Lecture Notes in Computer Science (LNCS) series. 
Last updated by Xin Yao in 2016-07-20
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