会议信息

ISVC 2025: International Symposium on Visual Computing

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截稿日期:
2025-08-20
通知日期:
2025-09-22
会议日期:
2025-11-17
会议地点:
Las Vegas, Nevada, USA
届数:
20
浏览: 50858   关注: 19   参加: 5

会伴指数 (CP-I)

52.9 / 100
全站第 1,060 名 / 共 5,682 个会议 · 前 19%

计算机视觉与模式识别 第 44 / 244

学术认可 (35%) 无数据 —— 按中性基准 50 分计入
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入
会议传承 (20%)
82
社区关注 (10%)
37
资料公开度 (15%)
35

用到的输入: 有据可查的届次:20 · 在会伴关注它的研究者:19 人 · 过去 24 个月打开过本页的研究者:2 人

公开资料里还缺: 历年录用率 (+4.5) · 历届信息 (+3.0) · 最佳论文记录 (+2.3)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 45% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.1 · 算于 2026-09-18

征稿

ISVC 2025 (International Symposium on Visual Computing) is an academic conference held in Las Vegas, Nevada, USA on 2025-11-17. The paper submission deadline is 2025-08-20. Acceptance notifications are sent on 2025-09-22.

ISVC seeks papers describing contributions to the state of the art and practice in the broad field of visual computing. The symposium is structured around the four central areas of visual computing: Computer Vision Computer Graphics Virtual Reality Visualization Papers that span multiple areas are particularly encouraged. In addition to the main symposium, we are soliciting papers for several special tracks related to ISVC. In submitting your paper, you should also check whether it might be a good fit for any of the special tracks being organized this year. Area 1: Computer Vision Computer vision, the study of enabling computers to understand and interpret visual information from static images and video sequences, is expanding rapidly throughout the world. During the past ten years, computer vision has grown from a research area to a widely accepted technology, capable of providing dramatic increase in productivity and improving living standard. We are seeking papers covering both the theory and applications of computer vision. Topics of interest include all aspects of computer vision including, but not limited, to the following areas: Early and Biologically-Inspired Vision Color and Texture Illumination and Reflectance Modeling Segmentation and Grouping Object Recognition/Detection/Categorization Motion and Tracking Video Analysis and Event Recognition Biometrics (Face, Fingerprint, Hand, Iris, etc.) Pattern Recognition Statistical Methods and Learning Deep Learning Big Data Document Analysis Medical Image Analysis Image and Video Retrieval 3D Reconstruction Shape from X Physics-Based Modeling Image-Based Modeling Computational Photography Human-Computer Interfaces Vision for Graphics Vision for Robotics Sensors and Systems Secure Image/Video Communication Image/Video Encoding/Compression Applications Area 2: Computer Graphics Advances and breakthroughs in computer graphics have made visual media the basis of the modern user interface. It is clear that graphics will play a dominant role in the way people communicate and interact with computers in the future. ISVC seeks original research and applied papers in all areas of computer graphics. Topics of interest include all aspects of computer graphics including, but not limited, to the following areas: Geometric Modeling Physically Based Modeling Geometric Computing Shape and Surface Modeling Graphics Algorithms Web Based Graphics Perceptual Aspects of Computer Graphics Computer Animation Special Effects Multimedia and Digital Media Computational Photography Image-Based Computer Graphics Rendering Techniques Stylized Rendering Global Illumination, Photo-Realistic Computer Graphics Volume Graphics, Semi-Transparent Media Graphics System Architectures Graphics Hardware and Hardware-Related Techniques (GPU) Data Compression for Graphics Computer Graphics for Small/Large Displays Parallelism in Computer Graphics Graphic Toolkits Interaction and HCI Simulation for Computer Graphics Applications Area 3: Virtual Reality Virtual reality (VR) enables users to experience a three-dimensional environment generated using computer graphics, and perhaps other sensory modalities, to provide an environment for enhanced interaction between a human user and a computer-created world. ISVC seeks original research and applied papers in all areas of virtual reality, as well as augmented reality, mixed reality and 3D HCI. Topics of interest include all aspects of virtual reality including, but not limited, to the following areas: Augmented Reality Mixed Reality Artificial Reality Real-Time Rendering Collision detection in VR 3D Interaction for VR Modeling and Simulation Virtual Humans and Artificial Life VR Systems and Toolkits Collaborative Virtual Environments Tele-collaboration VR System Architecture Multimodal Displays Projection and Display Systems Human Computer Interaction Presence and Cognition Integration of VR and Multimedia Immersive Gaming Multi-user and Distributed VR and gaming Serious Games Haptics, Audio, and Other Non-Visual Interfaces Tracking and Sensing Human Factors User Studies and Evaluation Hardware Devices Applications Area 4: Visualization The field of visualization seeks to determine and present underlying correlated structures and relationships in both scientific (computational and medical sciences) and more abstract datasets. The prime objective of the presentation should be to communicate the information in a dataset so as to enhance understanding. Topics of interest include all aspects of visualization including, but not limited, to the following areas: Visualization Taxonomies and Models Information Visualization Scalar, Vector, and Tensor Visualization Multi-dimensional and Multi-Resolution Data Visualization Time Series Data Visualization Medical Data Visualization Molecular Data Visualization Geographic Data Visualization Volume Visualization Flow Visualization Large Scale Data Set Visualization Collaborative and Distributive Visualization Isosurfaces Rendering Techniques Visualization Systems Visual Analytics, Visual Data Mining and Knowledge Discovery Display and Interaction Technology Human Perception and Cognition Human Factors Haptics for Visualization Evaluation and User Studies Hardware for Visualization Mesh Techniques and Compression Applications
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相关期刊

CCF全称影响因子出版商ISSN
Journal of Visual Languages and ComputingElsevier1045-926X
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems5.9Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312
CPattern Recognition Letters3.9Elsevier0167-8655
BPattern Recognition7.6Elsevier0031-3203
IEEE Access3.6IEEE2169-3536

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