会议信息

IEEE ICET 2026: International Conference on Educational Technology

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截稿日期:
2026-09-15 Extended
通知日期:
2026-09-25
会议日期:
2026-10-23
会议地点:
Wuhan, China
届数:
6
主办方:
浏览: 11157   关注: 0   参加: 0

会伴指数 (CP-I)

44.8 / 100
全站第 2,915 名 / 共 5,687 个会议 · 前 52%
学术认可 (35%) 无数据 —— 按中性基准 50 分计入 —
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入 —
会议传承 (20%)
52
社区关注 (10%)
16
资料公开度 (15%)
35

用到的输入: 有据可查的届次:6 · 过去 24 个月打开过本页的研究者:7 人

公开资料里还缺: 历年录用率 (+4.5) · 历届信息 (+3.0) · 最佳论文记录 (+2.3)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 45% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.1 · 算于 2026-09-25

征稿

IEEE ICET 2026 (International Conference on Educational Technology) is an academic conference held in Wuhan, China on 2026-10-23. The paper submission deadline is 2026-09-15 (extended). Acceptance notifications are sent on 2026-09-25.

ICET 2026 is a scientific conference addressing real topics as seen by teachers, students, parents, and school leaders. Both scientists, professionals, and institutional leaders are invited to be informed by experts, sharpen their understanding of what education needs, and explore how to achieve it. The topics include but are not limited to the following: Track 1: Inclusive Learning Environments Universal Design for Learning (UDL) in Digital Education Accessibility Features in EdTech Tools for Diverse Learners Strategies for Addressing the Digital Divide Promoting Equity in Online and Hybrid Learning Models EdTech for Supporting Students with Disabilities Culturally Responsive Educational Technologies Gender Inclusivity in Educational Technology Adoption Gamification to Foster Engagement for Marginalized Groups Track 2: Artificial Intelligence in Education AI-Powered Personalized Learning Systems Chatbots and Virtual Assistants in Student Support Services Ethical Considerations in AI for Education Adaptive Learning Platforms for Tailored Instruction Automated Assessment and Feedback Systems Leveraging AI for Predictive Analytics in Education Language Processing Tools for Multilingual Learning Environments Using AI to Enhance Teacher Professional Development Track 3: Emerging Technologies in Learning Virtual Reality (VR) and Augmented Reality (AR) in Immersive Learning Blockchain Applications for Academic Credentialing Wearable Technology for Data-Driven Learning Insights Internet of Things (IoT) in Smart Classrooms Cloud-Based Solutions for Scalable Education Delivery Haptic Technologies for Hands-On Learning Experiences Serious Games and Simulations for STEM Education 5G Networks and Their Impact on Mobile Learning Track 4: Technology-Enabled Cultural Inheritance Intangible Cultural Heritage (ICH) Teaching and Inheritance in Digital Technology VR/AR Educational Applications for Cultural Heritage Intelligent Learning Tools for Traditional Languages Integration of Digital Museums with Classroom Teaching Personalized Recommendation Technology for Cultural Courses Virtual Simulation Training for Folk Culture Application of Educational Big Data in Cultural Inheritance Digital Teaching Programs for Traditional Crafts Track 5: Technology-Enabled Artistic Creation AI Collaborative Creation in Art Education Digital Painting and 3D Modeling Teaching Tools Intelligent Auxiliary Systems for Music Creation Technical Construction of Immersive Art Classrooms Virtual Simulation Design for Stage Art Digital Copyright Protection for Artistic Creations Integration of Interactive Media with Art Teaching Digital Exhibition of Students' Artworks Track 6: Technology-Enabled Innovative Talent Cultivation Digital Collaboration Platforms for Interdisciplinary Learning Technical Tool Integration in STEAM Education Programming Education and Computational Thinking Cultivation Innovative Applications of Virtual Simulation Experiments Digital Incubation Support for Innovation and Entrepreneurship Projects Technology-Enabled Programs for Project-Based Learning (PBL) Digital Skill Enhancement Tools for Lifelong Learning AI Educational Applications for Innovative Thinking Cultivation
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