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IEEE ICET 2026: International Conference on Educational Technology

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IEEE ICET
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投稿締切日:
2026-09-15 Extended
通知日:
2026-09-25
開催日:
2026-10-23
開催地:
Wuhan, China
開催回数:
6
主催者:
閲覧: 11156   フォロー: 0   参加: 0

会伴インデックス (CP-I)

44.8 / 100
全 5,687 件中 第 2,915 位 · 上位 52%
学術的評価 (35%) データなし — 中立の基準値 50 点として算入 —
投稿の選択性 (20%) データなし — 中立の基準値 50 点として算入 —
開催回数 (20%)
52
コミュニティの注目度 (10%)
16
公開情報の充実度 (15%)
35

使用した入力: 確認できる開催回数:6 · 過去 24 か月にこのページを開いた研究者:7 人

公開情報で不足しているもの: 過去の採択率 (+4.5) · 過去の開催回 (+3.0) · 最優秀論文の記録 (+2.3)
主催者は会議を認証申請したうえで、このページから直接追加できます。スコアは毎晩再計算されます。このスコアを上げるには

信頼度 45% — スコアのうち、中立の基準値ではなく実際に観測されたデータに基づく割合。 このスコアの算出方法 · ランキングを見る · アルゴリズム版 1.1 · 算出日 2026-09-25

論文募集

IEEE ICET 2026 (International Conference on Educational Technology) is an academic conference held in Wuhan, China on 2026-10-23. The paper submission deadline is 2026-09-15 (extended). Acceptance notifications are sent on 2026-09-25.

ICET 2026 is a scientific conference addressing real topics as seen by teachers, students, parents, and school leaders. Both scientists, professionals, and institutional leaders are invited to be informed by experts, sharpen their understanding of what education needs, and explore how to achieve it. The topics include but are not limited to the following: Track 1: Inclusive Learning Environments Universal Design for Learning (UDL) in Digital Education Accessibility Features in EdTech Tools for Diverse Learners Strategies for Addressing the Digital Divide Promoting Equity in Online and Hybrid Learning Models EdTech for Supporting Students with Disabilities Culturally Responsive Educational Technologies Gender Inclusivity in Educational Technology Adoption Gamification to Foster Engagement for Marginalized Groups Track 2: Artificial Intelligence in Education AI-Powered Personalized Learning Systems Chatbots and Virtual Assistants in Student Support Services Ethical Considerations in AI for Education Adaptive Learning Platforms for Tailored Instruction Automated Assessment and Feedback Systems Leveraging AI for Predictive Analytics in Education Language Processing Tools for Multilingual Learning Environments Using AI to Enhance Teacher Professional Development Track 3: Emerging Technologies in Learning Virtual Reality (VR) and Augmented Reality (AR) in Immersive Learning Blockchain Applications for Academic Credentialing Wearable Technology for Data-Driven Learning Insights Internet of Things (IoT) in Smart Classrooms Cloud-Based Solutions for Scalable Education Delivery Haptic Technologies for Hands-On Learning Experiences Serious Games and Simulations for STEM Education 5G Networks and Their Impact on Mobile Learning Track 4: Technology-Enabled Cultural Inheritance Intangible Cultural Heritage (ICH) Teaching and Inheritance in Digital Technology VR/AR Educational Applications for Cultural Heritage Intelligent Learning Tools for Traditional Languages Integration of Digital Museums with Classroom Teaching Personalized Recommendation Technology for Cultural Courses Virtual Simulation Training for Folk Culture Application of Educational Big Data in Cultural Inheritance Digital Teaching Programs for Traditional Crafts Track 5: Technology-Enabled Artistic Creation AI Collaborative Creation in Art Education Digital Painting and 3D Modeling Teaching Tools Intelligent Auxiliary Systems for Music Creation Technical Construction of Immersive Art Classrooms Virtual Simulation Design for Stage Art Digital Copyright Protection for Artistic Creations Integration of Interactive Media with Art Teaching Digital Exhibition of Students' Artworks Track 6: Technology-Enabled Innovative Talent Cultivation Digital Collaboration Platforms for Interdisciplinary Learning Technical Tool Integration in STEAM Education Programming Education and Computational Thinking Cultivation Innovative Applications of Virtual Simulation Experiments Digital Incubation Support for Innovation and Entrepreneurship Projects Technology-Enabled Programs for Project-Based Learning (PBL) Digital Skill Enhancement Tools for Lifelong Learning AI Educational Applications for Innovative Thinking Cultivation
最終更新:Dunn Carl ()

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