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IEEE ICET 2026: International Conference on Educational Technology

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IEEE ICET
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투고 마감일:
2026-09-15 Extended
통보일:
2026-09-25
개최일:
2026-10-23
개최지:
Wuhan, China
개최 횟수:
6
주최측:
조회: 11154   팔로우: 0   참가: 0

회반 지수 (CP-I)

44.8 / 100
전체 5,687개 중 2,915위 · 상위 52%
학술적 인정 (35%) 데이터 없음 — 중립 기준값 50점으로 계산 —
투고 선별성 (20%) 데이터 없음 — 중립 기준값 50점으로 계산 —
개최 횟수 (20%)
52
커뮤니티 관심도 (10%)
16
공개 자료 충실도 (15%)
35

사용한 입력: 확인되는 개최 횟수: 6 · 지난 24개월 동안 이 페이지를 연 연구자: 7명

공개 자료에서 빠진 항목: 역대 게재율 (+4.5) · 역대 회차 (+3.0) · 최우수 논문 기록 (+2.3)
주최자는 학회를 인증 신청한 뒤 이 페이지에서 바로 추가할 수 있습니다. 점수는 매일 밤 다시 계산됩니다. 이 점수를 올리는 방법

신뢰도 45% — 점수 중 중립 기준값이 아니라 실제 관측된 데이터에 근거한 비율. 이 점수는 어떻게 계산되나 · 전체 순위 보기 · 알고리즘 버전 1.1 · 산출일 2026-09-25

논문 모집

IEEE ICET 2026 (International Conference on Educational Technology) is an academic conference held in Wuhan, China on 2026-10-23. The paper submission deadline is 2026-09-15 (extended). Acceptance notifications are sent on 2026-09-25.

ICET 2026 is a scientific conference addressing real topics as seen by teachers, students, parents, and school leaders. Both scientists, professionals, and institutional leaders are invited to be informed by experts, sharpen their understanding of what education needs, and explore how to achieve it. The topics include but are not limited to the following: Track 1: Inclusive Learning Environments Universal Design for Learning (UDL) in Digital Education Accessibility Features in EdTech Tools for Diverse Learners Strategies for Addressing the Digital Divide Promoting Equity in Online and Hybrid Learning Models EdTech for Supporting Students with Disabilities Culturally Responsive Educational Technologies Gender Inclusivity in Educational Technology Adoption Gamification to Foster Engagement for Marginalized Groups Track 2: Artificial Intelligence in Education AI-Powered Personalized Learning Systems Chatbots and Virtual Assistants in Student Support Services Ethical Considerations in AI for Education Adaptive Learning Platforms for Tailored Instruction Automated Assessment and Feedback Systems Leveraging AI for Predictive Analytics in Education Language Processing Tools for Multilingual Learning Environments Using AI to Enhance Teacher Professional Development Track 3: Emerging Technologies in Learning Virtual Reality (VR) and Augmented Reality (AR) in Immersive Learning Blockchain Applications for Academic Credentialing Wearable Technology for Data-Driven Learning Insights Internet of Things (IoT) in Smart Classrooms Cloud-Based Solutions for Scalable Education Delivery Haptic Technologies for Hands-On Learning Experiences Serious Games and Simulations for STEM Education 5G Networks and Their Impact on Mobile Learning Track 4: Technology-Enabled Cultural Inheritance Intangible Cultural Heritage (ICH) Teaching and Inheritance in Digital Technology VR/AR Educational Applications for Cultural Heritage Intelligent Learning Tools for Traditional Languages Integration of Digital Museums with Classroom Teaching Personalized Recommendation Technology for Cultural Courses Virtual Simulation Training for Folk Culture Application of Educational Big Data in Cultural Inheritance Digital Teaching Programs for Traditional Crafts Track 5: Technology-Enabled Artistic Creation AI Collaborative Creation in Art Education Digital Painting and 3D Modeling Teaching Tools Intelligent Auxiliary Systems for Music Creation Technical Construction of Immersive Art Classrooms Virtual Simulation Design for Stage Art Digital Copyright Protection for Artistic Creations Integration of Interactive Media with Art Teaching Digital Exhibition of Students' Artworks Track 6: Technology-Enabled Innovative Talent Cultivation Digital Collaboration Platforms for Interdisciplinary Learning Technical Tool Integration in STEAM Education Programming Education and Computational Thinking Cultivation Innovative Applications of Virtual Simulation Experiments Digital Incubation Support for Innovation and Entrepreneurship Projects Technology-Enabled Programs for Project-Based Learning (PBL) Digital Skill Enhancement Tools for Lifelong Learning AI Educational Applications for Innovative Thinking Cultivation
최종 수정: Dunn Carl ()

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관련 저널

CCF정식 명칭영향력 지수출판사ISSN
IEEE Computer2.3IEEE0018-9162
IEEE Software3.3IEEE0740-7459
IEEE Intelligent Systems6.1IEEE1541-1672
IEEE Transactions on Control Systems Technology3.9IEEE1063-6536
IEEE Network6.3IEEE0890-8044
IEEE MultiMedia3.3IEEE1070-986X
IEEE Transactions on Technology and SocietyIEEE2637-6415
IEEE Wireless Communications11.5IEEE1536-1284
IEEE Security & Privacy3.0IEEE1540-7993
IEEE Computer Graphics and Applications1.4IEEE0272-1716

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