Conference Information

ICGG 2022: International Congress on Games & Graphics

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ICGG
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Submission Date:
2022-07-10
Notification Date:
Conference Date:
2022-08-11
Location:
Hong Kong, China
Viewed: 10193   Tracked: 0   Attend: 0

Conference Partner Index (CP-I)

42.1 / 100
Ranked #4,159 of 5,693 conferences · Top 74%

#122 of 151 in Computer Graphics & Multimedia

Limited evidence: this conference is not listed in CCF / ICORE / QUALIS and has no acceptance-rate data on file, so most of the score falls back to the neutral baseline.
Academic recognition (35%) No data - scored at the neutral baseline of 50 —
Submission selectivity (20%) No data - scored at the neutral baseline of 50 —
Editions held (20%) No data - scored at the neutral baseline of 50 —
Community attention (10%)
8
Public record completeness (15%)
25

Inputs used: Researchers who opened this page in the past 24 months: 2

Missing from the public record: Historical acceptance rates (+4.5) · Past editions (+3.0) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 25% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-10-03

Call For Papers

ICGG 2022 (International Congress on Games & Graphics) is an academic conference held in Hong Kong, China on 2022-08-11. The paper submission deadline is 2022-07-10.

The purpose of ICGG 2022 is to bring together researchers, mathematicians, engineers, and practitioners interested in various aspects related to Games & Graphics. The papers will be made to appear in a book to be published by ASDF HQ, India in EDLIB (www.edlib.net). All the published papers will be indexed by Google Scholar and various other search engines. Conference Topics Novel solution concepts such as equilibrium or core solutions Dynamic and stochastic games Coalition formation games Evolutionary game theory for wireless networks Super-modular and sub-modular games Mechanism design Truthfulness and profitability in auctions and their applications to communication networks Correlated equilibrium Analysis of security and privacy in networks via game theory Reinforcement and Q-learning Imperfect/asymmetric information games Multi-armed and restless bandit Game Theory for Cloud Computing and its Application Investigation of the Price of Anarchy (PoA) Graphics Systems Architecture Interaction and HCI Rendering Techniques Stylized Rendering Geometric Computing Virtual and Augmented Reality Shape and Surface Modelling Point-based Graphics Physically Based Modelling Computer Vision Self-organizing and cognitive radio networks Scientific Visualization Data Compression for Graphics Medical Imaging Computation Geometry Multimedia and Digital Media Web Graphics Image-Based Rendering Graphic Toolkits Computational Photography Computer Animation Information Visualization Visual Analytics Shape and Image Retrieval Femto-cell coexistence and scheduling
Last updated by Dou Sun on

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