会议信息

ICCST' 2021: International Conference on Culture-oriented Science & Technology

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截稿日期:
2021-06-30 Extended
通知日期:
2021-07-15
会议日期:
2021-11-18
会议地点:
Beijing, China
届数:
2
浏览: 12026   关注: 0   参加: 0

会伴指数 (CP-I)

38.0 / 100
全站第 5,411 名 / 共 5,687 个会议 · 前 96%
学术认可 (35%) 无数据 —— 按中性基准 50 分计入 —
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入 —
会议传承 (20%)
30
社区关注 (10%)
8
资料公开度 (15%)
25

用到的输入: 有据可查的届次:2 · 过去 24 个月打开过本页的研究者:2 人

公开资料里还缺: 历年录用率 (+4.5) · 历届信息 (+3.0) · 最佳论文记录 (+2.3)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 45% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.1 · 算于 2026-09-29

征稿

ICCST' 2021 (International Conference on Culture-oriented Science & Technology) is an academic conference held in Beijing, China on 2021-11-18. The paper submission deadline is 2021-06-30 (extended). Acceptance notifications are sent on 2021-07-15.

ICCST 2021 aims to culture-oriented science & technology, intelligent theory and technology, social media and technology, big data, VR/AR, digital media engineering, immersive experience technology, etc. This conference will present and share the results of current research efforts in this field and future problems arising from the application of related technologies. The scope of the conference will cover but not be limited to the following topics: 1. Basic service technology in the cultural field 1.1 Cultural value mining 1.2 Cultural big data 1.3 Digital copyrights services 1.4 Cultural service evaluation 1.5 Cultural service credit 1.6 Cultural statistics and surveys 1.7 Cultural trusted networks and computing 2.Cultural communication theory 2.1 Recommendation algorithm 2.2 Propagation model prediction 2.3 Tamper proof technology 2.4 Game confrontation 3. Intelligent technology in the cultural field 3.1 Cognitive intelligence 3.2 Language intelligence 3.3 Audiovisual intelligence 3.4 AI Cultural creation 3.5 Data intelligence 4. Immersion technology in the cultural field 4.1 Experience science (Holographic image) 4.2 AR / VR 4.3 5G / 6G + Ultra HD 4.4 Intelligent interaction 4.5 Game confrontation (Virtual interactive game) 4.6 Virtual simulation 4.7 Art calculation 5. Integration technology and system in the cultural field 5.1 Cultural performing arts 5.2 Radio, film and television 5.3 Digital publishing 5.4 Public cultural services 5.5 Cultural heritage 5.6 Cultural tourism 5.7 Creative design 5.8 Cultural equipment 5.9 Cultural internationalization 6. New technologies and services in web culture 6.1 Media convergence 6.2 Network audiovisual 6.3 Knowledge services 6.4 Mobile SNS 6.5 Cloud acting 6.6 E-sports
由 Dou Sun 最后更新于

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