会議情報
ICETM 2025: International Conference on Educational Technology Management
会議のウェブサイトを表示するにはログインしてください
提出日: |
2025-09-25 Extended |
通知日: |
2025-10-15 |
会議日: |
2025-11-07 |
場所: |
Guangzhou, China |
年: |
8 |
閲覧: 12589 追跡: 0 出席: 0
論文募集
Papers describing original work are invited in any of the areas listed below. Acceptance will be based on quality, relevance and originality. Both full research reports and work-in-progress reports are welcome. Topics of interest for submission include, but are not limited to:
Track 1: Instructional Design and Technology
▪ Designing effective e-learning courses and programs
▪ Instructional design models and approaches
▪ Gamification and game-based learning
▪ Development and implementation of learning management systems (LMS)
▪ Design and development of multimedia learning resources
▪ Adaptive and personalized learning technologies
▪ Online and blended learning strategies and best practices
Track 2: Learning Analytics and Data Science
▪ Big data in education: collection, analysis, and interpretation
▪ Predictive analytics and early warning systems to identify at-risk students
▪ Learning analytics for student engagement and retention
▪ Student profiling and learner analytics
▪ Machine learning for personalized learning
Track 3: Mobile and Ubiquitous Learning
▪ Mobile and ubiquitous learning strategies and best practices
▪ Design and development of mobile learning applications
▪ Augmented reality and virtual reality in education
▪ Wearable technologies for learning
▪ Social media and collaborative learning
▪ Personalization and customization of mobile learning experiences
Track 4: Technology-Enabled Learning Environments
▪ Design and development of virtual and augmented reality environments
▪ Game-based learning and gamification of education
▪ Social learning platforms and communities of practice
▪ Personalized and adaptive learning environments
▪ Open educational resources (OER) and their integration with technology-enabled learning environments
Track 5: Inclusive Education and Accessibility
▪ Design and development of accessible learning resources
▪ Assistive technologies and accessibility in e-learning
▪ Accessibility considerations for different learner types (e.g., visual, auditory, physical, cognitive)
▪ Inclusive design and universal design for learning
▪ Accessible web design and digital accessibility best practices
▪ Challenges and opportunities in accessible education technology
Track 6: Future of Education and Emerging Technologies
▪ Artificial intelligence (AI) and machine learning in education
▪ Blockchain technology and its potential impact on education
▪ Internet of things (IoT) and connected learning environments
▪ Virtual and augmented reality in education
▪ Robotics and automation in education
Track 1: Instructional Design and Technology
▪ Designing effective e-learning courses and programs
▪ Instructional design models and approaches
▪ Gamification and game-based learning
▪ Development and implementation of learning management systems (LMS)
▪ Design and development of multimedia learning resources
▪ Adaptive and personalized learning technologies
▪ Online and blended learning strategies and best practices
Track 2: Learning Analytics and Data Science
▪ Big data in education: collection, analysis, and interpretation
▪ Predictive analytics and early warning systems to identify at-risk students
▪ Learning analytics for student engagement and retention
▪ Student profiling and learner analytics
▪ Machine learning for personalized learning
Track 3: Mobile and Ubiquitous Learning
▪ Mobile and ubiquitous learning strategies and best practices
▪ Design and development of mobile learning applications
▪ Augmented reality and virtual reality in education
▪ Wearable technologies for learning
▪ Social media and collaborative learning
▪ Personalization and customization of mobile learning experiences
Track 4: Technology-Enabled Learning Environments
▪ Design and development of virtual and augmented reality environments
▪ Game-based learning and gamification of education
▪ Social learning platforms and communities of practice
▪ Personalized and adaptive learning environments
▪ Open educational resources (OER) and their integration with technology-enabled learning environments
Track 5: Inclusive Education and Accessibility
▪ Design and development of accessible learning resources
▪ Assistive technologies and accessibility in e-learning
▪ Accessibility considerations for different learner types (e.g., visual, auditory, physical, cognitive)
▪ Inclusive design and universal design for learning
▪ Accessible web design and digital accessibility best practices
▪ Challenges and opportunities in accessible education technology
Track 6: Future of Education and Emerging Technologies
▪ Artificial intelligence (AI) and machine learning in education
▪ Blockchain technology and its potential impact on education
▪ Internet of things (IoT) and connected learning environments
▪ Virtual and augmented reality in education
▪ Robotics and automation in education
最終更新 Dunn Carl 2025-10-10
関連会議
関連仕訳帳
| CCF | 完全な名前 | インパクト ・ ファクター | 出版社 | ISSN |
|---|---|---|---|---|
| b | Information Processing & Management | 6.9 | Elsevier | 0306-4573 |
| Information Technology for Development | 6.4 | Taylor & Francis | 0268-1102 | |
| Information Technology & People | 5.6 | Emerald | 0959-3845 | |
| Education and Information Technologies | 5.4 | Springer | 1360-2357 | |
| Information Technology and Management | 2.9 | Springer | 1385-951X | |
| Journal of Rail Transport Planning & Management | 2.7 | Elsevier | 2210-9706 | |
| c | Journal of Global Information Technology Management | 2.6 | Taylor & Francis | 1097-198X |
| International Journal of Information Technology & Decision Making | 1.8 | World Scientific | 0219-6220 | |
| International Journal of Technology Management | 1.400 | Inderscience | 0267-5730 | |
| Computational Management Science | 1.300 | Springer | 1619-697X |