Conference Information
MIG 2019: ACM SIGGRAPH conference on Motion, Interaction and Games
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Conference Date:
Newcastle Upon Tyne, UK
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Call For Papers
The 12th annual ACM/SIGGRAPH conference on Motion, Interaction and Games (MIG 2019, formerly Motion in Games) will take place in Newcastle upon Tyne, England, 28th - 30th October 2019.

The goal of the Motion, Interaction, and Games conference is to be a platform for bringing together researchers from interactive systems and animation, and have them present their most recent results, initiate collaborations, and contribute to the advancement of the research area. The program will consist of regular paper sessions for long and short papers, posters, and invided talks by a selection of internationally renowned speakers from Academia and the Industry. More on the conference website:

Topics of Interest

Relevant topics include (but are not limited to):

    Animation Systems
    Animal locomotion
    Autonomous actors
    Behavioral animation, crowds & artificial life
    Clothes, skin and hair
    Deformable models
    Expressive animation
    Facial animation
    Facial feature analysis
    Game interaction and player experience
    Game technology
    Gesture recognition
    Group and crowd behaviour
    Human motion analysis
    Image-based animation
    Interaction in virtual and augmented reality
    Interactive animation systems
    Interactive storytelling in games
    Machine learning techniques for animation
    Motion capture & retargeting
    Motion control
    Motion in performing arts
    Motion in sports
    Motion rehabilitation systems
    Multimodal interaction: haptics, sound, etc
    Navigation & path planning
    Physics-based animation
    Real-time fluids
    User-adaptive interaction and personalization
    Virtual humans

Long/Short Papers

We invite submissions of original, high-quality papers in any of the topics of interest (see above) or any related topic. Each submission should be 7-10 pages in length for a long paper, or 4-6 pages for a short paper. They will be reviewed by our international program committee for technical quality, novelty, significance, and clarity.

All of the accepted long and short papers will be presented during sessions at the conference. They will be archived in the ACM Digital Libraries with their own DOIs. All submissions will be considered for the Best Paper, Best Student Paper, and Best Presentation awards, which will be conferred during the conference.

Authors of selected best papers will be invited to submit extended and significantly revised versions to be considered for publication in a special section of IEEE Transactions on Visualizations and Computer Graphics (TVCG, Impact Factor 3.078), or of Computers & Graphics (C&G, Impact Factor: 1.200).


We also invite submissions of poster papers in any of the topics of interest (see above) or any related topic. Each submission should be 1-2 pages in length. Accepted posters will require that at least one representative attends the conference to present the poster in an open area.

All of the accepted posters will be archived in the ACM Digital Libraries with their own DOIs, and will be considered for the Best Poster awards, which will be conferred during the conference.


Papers should be anonymized for double-blind reviewing. Posters will be reviewed single-blind, so author information may be included. All submissions should be formatted using the SIGGRAPH formatting guidelines (sigconf).

Detailed submission instructions are available at:

Please note that at least one full registration will be required for every published paper, in order to meet the costs of the conference.
Last updated by Dou Sun in 2020-04-07
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