会议信息

UIST 2026: ACM Symposium on User Interface Software and Technology

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截稿日期:
2026-03-24 已截稿
通知日期:
会议日期:
2026-11-02
会议地点:
Detroit, Michigan, USA
届数:
39
CCF: A   ICORE: A*   QUALIS: A1   浏览: 518450   关注: 31   参加: 3
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UIST
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会伴指数 (CP-I)

89.8 / 100
全站第 73 名 / 共 5,738 个会议 · 前 2%

人机交互 第 4 / 155 软件工程 第 12 / 247

学术认可 (35%)
100
投稿选择性 (20%)
89
会议传承 (20%)
99
社区关注 (10%)
51
资料公开度 (15%)
80

用到的输入: 收录等级:CCF A, QUALIS A1 · 录用率:20.8%(有记录的 5 届的均值) · 有据可查的届次:39 · 在会伴关注它的研究者:30 人 · 过去 24 个月打开过本页的研究者:10 人

公开资料里还缺: 历届信息 (+3.0)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 100% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.2 · 算于 2026-10-20

征稿

UIST 2026 (ACM Symposium on User Interface Software and Technology) is a CCF A / ICORE A* / QUALIS A1 conference held in Detroit, Michigan, USA on 2026-11-02. The paper submission deadline is 2026-03-24.

The ACM Symposium on User Interface Software and Technology (UIST) is the premier forum for innovations in human-computer interfaces. Sponsored by ACM special interest groups on computer-human interaction (SIGCHI) and computer graphics (SIGGRAPH), UIST brings together people from diverse areas, including graphical & web user interfaces, tangible & ubiquitous computing, virtual & augmented reality, multimedia, new input & output devices, Human-Centered AI, and CSCW. The intimate size and intensive program make UIST an ideal opportunity to exchange research results and ideas. UIST 2026 will have a page limit instead of a word limit. Therefore, we ONLY accept submissions in the 2-column format. We understand that this means authors working in Word may require additional help as they prepare their camera-ready documents; the Proceedings and Accessibility Chairs can assist in coordinating this ([email protected], [email protected]). Your submission must be original. UIST only accepts original submissions. This means that your submission cannot have been published in another peer-reviewed venue or be under concurrent review at another peer-reviewed venue. Similarly, if you make multiple submissions to UIST 2026 Papers, their contributions must be distinct & self-contained from each other. Please refer to the author guide for details. Additionally, authors should avoid generating content using AI agents (e.g., LLMs such as ChatGPT or similar), but the usage of these tools is allowed for editing and checking the author’s own text. Revised Papers from Prior Submissions: To ensure consistency of the review process, we encourage authors of previously rejected papers to upload the prior version of the paper, corresponding reviews, and summary of changes from the last round of submission as part of the UIST 2026 paper submission process. Revised Papers from Prior Submissions: To ensure consistency of the review process, we encourage authors of previously rejected papers to upload the prior version of the paper, corresponding reviews, and summary of changes from the last round of submission as part of the UIST 2026 paper submission process.
由 Dou Sun 最后更新于

录用率

平均录用率: 20.8% 8 年间 (2003–2014).

年份提交数录用数录用率(%)
20143337321.9%
20133176319.9%
20122886321.9%
20081152521.7%
20071292418.6%
20051593119.5%
20041703621.2%
20031162521.6%

最佳论文

年份最佳论文
2025Reality Promises: Virtual-Physical Decoupling Illusions in Mixed Reality via Invisible Mobile Robots
2025ProForm: Solder-Free Circuit Assembly Using Thermoforming
2025MorphingSkin: A Skin-like Platform that Integrates Multimodal Hydraulic Actuators Based on Flexible Electroosmotic Pumps
2025Graffiti: Enabling an Ecosystem of Personalized and Interoperable Social Applications
2025DissolvPCB: Fully Recyclable 3D-Printed Electronics with Liquid Metal Conductors and PVA Substrates
2025Computational Scaffolding of Composition, Value, and Color for Disciplined Drawing
2024WorldScribe: Towards Context-Aware Live Visual Descriptions
2024What's the Game, then? Opportunities and Challenges for Runtime Behavior Generation
2024EarHover: Mid-Air Gesture Recognition for Hearables Using Sound Leakage Signals
2024Augmented Physics: Creating Interactive and Embedded Physics Simulations from Static Textbook Diagrams
2023Going Incognito in the Metaverse: Achieving Theoretically Optimal Privacy-Usability Tradeoffs in VR
2023GenAssist: Making Image Generation Accessible
2023Generative Agents: Interactive Simulacra of Human Behavior
2022Prototyping Soft Devices with Interactive Bioplastics
2022Grid-Coding: An Accessible, Efficient, and Structured Coding Paradigm for Blind and Low-Vision Programmers
2022CrossA11y: Identifying Video Accessibility Issues via Cross-modal Grounding
2021SoundsRide: Affordance-Synchronized Music Mixing for In-Car Audio Augmented Reality
2021Ten Million Users and Ten Years Later: Python Tutor's Design Guidelines for Building Scalable and Sustainable Research Software in Academia
2021Altering Perceived Softness of Real Rigid Objects by Restricting Fingerpad Deformation
2020HandMorph: A Passive Exoskeleton that Miniaturizes Grasp
2019TilePoP: Tile-type Pop-up Prop for Virtual Reality
2019MeCap: Whole-Body Digitization for Low-Cost VR/AR Headsets
2019Soft Inkjet Circuits: Rapid Multi-Material Fabrication of Soft Circuits using a Commodity Inkjet Printer
2019Unakite: Scaffolding Developers' Decision-Making Using the Web
2019Photo-Chromeleon: Re-Programmable Multi-Color Textures Using Photochromic Dyes
2019TipText: Eyes-Free Text Entry on a Fingertip Keyboard
2018Porta: Profiling Software Tutorials Using Operating-System-Wide Activity Tracing
2018Authoring and Verifying Human-Robot Interactions
2018RESi: A Highly Flexible, Pressure-Sensitive, Imperceptible Textile Interface Based on Resistive Yarns
2018Adasa: A Conversational In-Vehicle Digital Assistant for Advanced Driver Assistance Features
2018Vibrosight: Long-Range Vibrometry for Smart Environment Sensing
2018SilentVoice: Unnoticeable Voice Input by Ingressive Speech
2018Ply: A Visual Web Inspector for Learning from Professional Webpages
2017Triggering Artwork Swaps for Live Animation
2017AirCode: Unobtrusive Physical Tags for Digital Fabrication
2017Grabity: A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual Reality
2016Zooids: Building Blocks for Swarm User Interfaces
2016ViBand: High-Fidelity Bio-Acoustic Sensing Using Commodity Smartwatch Accelerometers
2016proCover: Sensory Augmentation of Prosthetic Limbs Using Smart Textile Covers
2016Rovables: Miniature On-Body Robots as Mobile Wearables
2015Foldio: Digital Fabrication of Interactive and Shape-Changing Objects With Foldable Printed Electronics
2015Webstrates: Shareable Dynamic Media
2015Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements
2014Expert Crowdsourcing with Flash Teams
2014PrintScreen: Fabricating Highly Customizable Thin-film Touch-Displays
2014Sensing Techniques for Tablet+Stylus Interaction
2013PneUI: Pneumatically Actuated Soft Composite Materials for Shape Changing Interfaces
2013Touch & Activate: Adding Interactivity to Existing Objects using Active Acoustic Sensing
2013Fiberio: A Touchscreen that Senses Fingerprints
2012Jamming User Interfaces: Programmable Particle Stiffness and Sensing for Malleable and Shape-Changing Devices
2012Cliplets: juxtaposing still and dynamic imagery
2012CrowdScape: interactively visualizing user behavior and output
2011SideBySide: ad-hoc multi-user interaction with handheld projectors
2010VizWiz: nearly real-time answers to visual questions
2009Mouse 2.0: multi-touch meets the mouse
2008Bringing physics to the surface
2007ThinSight: versatile multi-touch sensing for thin form-factor displays
2006Reflective physical prototyping through integrated design, test, and analysis
2005Automation and customization of rendered web pages
2004Multi-finger gestural interaction with 3d volumetric displays
2004CrossY: a crossing-based drawing application
2003Perceptually-supported image editing of text and graphics
2002Clothing manipulation
2001Phidgets: easy development of physical interfaces through physical widgets
2000Sensing techniques for mobile interaction
1996Indigo: A Local Propagation Algorithm for Inequality Constraints

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