Conference Information

EGSR 2026: Eurographics Symposium on Rendering

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Submission Date:
2026-04-09
Notification Date:
2026-05-25
Conference Date:
2026-07-01
Location:
Bordeaux, France
Years:
37
CCF: B   Viewed: 43728   Tracked: 15   Attend: 0

Conference Partner Index (CP-I)

76.4 / 100
Ranked #241 of 5,682 conferences · Top 5%

#12 of 151 in Computer Graphics & Multimedia

Academic recognition (35%)
82
Submission selectivity (20%)
71
Editions held (20%)
98
Community attention (10%)
42
Public record completeness (15%)
65

Inputs used: Listed as CCF B · Acceptance rate: 36.1% (mean of 5 editions on file) · Editions on record: 37 · Researchers following it here: 15 · Researchers who opened this page in the past 24 months: 7

Missing from the public record: Past editions (+3.0) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 100% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-09-19

Call For Papers

EGSR 2026 (Eurographics Symposium on Rendering) is a CCF B conference held in Bordeaux, France on 2026-07-01. The paper submission deadline is 2026-04-09. Acceptance notifications are sent on 2026-05-25.

Topics of interest We invite original contributions that advance the state-of-the-art in topics related, but not limited, to: Physically based rendering and global illumination Monte Carlo sampling, reconstruction, and integration Real-time rendering, including ray tracing, acceleration structures, and GPU algorithms Rendering software and hardware systems Inverse and differentiable rendering Neural rendering, neural or 3D Gaussian representations for rendering Image processing and manipulation for rendering and compositing Machine learning for rendering, rendering for machine learning Generative models of image synthesis Material and scattering models Acquisition, modeling, and fabrication of geometry, appearance, and illumination Color science, spectral modeling, and rendering Face and human capture and rendering Computational photography, imaging, optics, and displays Image-based rendering (IBR), lightfields Expressive and non-photorealistic rendering (NPR) Vector graphics and other non-pixel-based rendering formats Procedural modeling and texturing Augmented, virtual, and mixed reality, including rendering, input, and output technologies Other Monte Carlo algorithms, including simulation and geometry processing Human perception for rendering Scientific visualization, e.g. large-scale data visualization and volume rendering Audio and sound rendering Wave rendering and coherent effects
Last updated by Dou Sun on

Acceptance Ratio

Average acceptance rate: 36.5% over 9 years (1995–2008).

YearSubmittedAcceptedAccepted(%)
2008712636.6%
2007943335.1%
20061093935.8%
2005933133.3%
2004983939.8%
2003813037%
20021122925.9%
2001742939.2%
1995683145.6%

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