Conference Information
TVX 2019: ACM International Conference on Interactive Experiences for Television and Online Video
https://tvx.acm.org/2019/
Submission Date:
2019-02-01 Extended
Notification Date:
2019-03-11
Conference Date:
2019-06-05
Location:
Manchester, UK
Years:
6
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Conference Location
Call For Papers
TVX is focused on challenges and innovations in video-centric media. At TVX we aim to promote discussion and the sharing of exciting ideas amongst researchers and practitioners from industry and the academic community. We encourage authors to submit research findings concerning various facets of TV, online video and other forms of video-centric media, including: understanding what audiences want and how they engage with content; developing new content forms and formats, and video‑centric experiences; analysing and developing underlying technologies and systems; critiquing and developing production tools and workflows; developing new business models and marketing techniques; understanding wider social and cultural contexts; showcasing avant-garde ideas and media art.

Audience understanding

TV and online video consumption patterns concerning genres, platforms, demographics, etc. Multi-platform engagement. Scheduled versus on-demand content consumption. Engagement with curated versus user-generated content. Trends in younger audiences. Binging. Quality of experience measurement and monitoring. Sensing audiences. Sentiment analysis.
Immersive and interactive content and experiences

New forms of TV and online video content. Second screen experiences. Multi-platform experiences. Interactive content. Immersive, interactive, transmedia storytelling. Interactive documentaries. Content personalization. Augmented, mixed and virtual reality. Object-based media productions. Accessibility. The Internet of things and time-based media. Esports. Live performance broadcast. Screen media and immersive theatre. Social presence in VR. Applications outside entertainment and information, such as education, healthcare, and wellbeing.

Technologies, systems and interfaces

New technologies, systems and interfaces for TV and online video. Streaming systems. Content synchronisation for multi-platform delivery. Machine learning for content development and audiences understanding. AI for capturing editorial and narrative expertise. Recommendation systems. Companion apps. Game engines for content delivery. Collective intelligence and crowdsourcing. Social media technologies. Location-based and context-aware applications and services. Object-based media.

Production tools and workflows

New production processes for TV and online video. Green screen video production. Motion capture filming techniques. Performance/3D capture and animation. Authoring tools for interactive or multi-platform content. Storyboarding for VR. Data-driven content production. Procedural content generation. Writing for interactive content and multi-platform delivery. Interaction design. User-centred design methods and approaches.

Business models and marketing

Novel business models and marketing strategies for the new media landscape of TV and online video. Monetising second screen experiences. Business cases for VR. Targeted advertisement. Programmatic media buying. In-programme purchases. Exploiting consumption data.

Cultural and social studies

Studies of the impact of the new media landscape of TV and online video upon culture and society. Remix culture. Reality TV. Intellectual property. Ethics. Security and privacy in interactive media. Media convergence. Fandoms. Media addiction. Multivocality of interactive media. Media violence. Social media influencers. Interactive media and politics. Authorship in interactive and algorithmic media.

Disruptive concepts and video-centric art

Speculated video-centric forms and experiences that can inspire new avenues of thinking. Video-centric art.
Last updated by Dou Sun in 2019-01-29
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