Conference Information

VINCI 2026: International Symposium on Visual Information Communication and Interaction

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Submission Date:
2026-06-12
Notification Date:
2026-07-24
Conference Date:
2026-11-01
Location:
Hangzhou, China
Years:
19
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Call For Papers

VINCI 2026 (International Symposium on Visual Information Communication and Interaction) is an academic conference held in Hangzhou, China on 2026-11-01. The paper submission deadline is 2026-06-12. Acceptance notifications are sent on 2026-07-24.

VINCI '26 includes tracks of Technical Papers, Art Papers, Art and Media Galleries, and a Cultural Computing Special Track. We solicit original, unpublished research papers that focus on all aspects of visual information communication and interaction, either via images, computer graphics, animations, virtual reality, web, artistic projects, or other visual media. Research papers should address cognitive and design aspects, underlying theories, taxonomies, implementation work, tool support, and case studies. Topics of interest include but are not limited to the following: Topics for Technical Papers: Visual communication metaphors Cognitive aspects of visual information comprehension Empirical studies of novel visual metaphors Visualization on artificial intelligence, machine learning, and other fields Aesthetics in visual communication and computational aesthetics Influence of visual arts and design to visual communication Information visualization and visual analytics Visual approaches to knowledge discovery Visual interaction through multimodality Visualization on mobile devices Graph drawing and network visualization Visual modeling languages Visual programming languages Graphical user interface design Human-computer interaction Explainable AI Applications in SoftVis, BioVis, GeoVis, etc. Topics for Art Papers & Art and Media Galleries: Generative Art & Design Artificial Intelligence Generated Content (AIGC) Metaverse applications from domains include, but are not limited to Education, Health and Medicine, Fitness, and Sport. Digital-twin applications from domains include, but are not limited to IoT management, Property management, and Smart Manufacturing. Creative Visualization Critical Visualization Visualization for Culture/Cultural Heritage Tangible Visualization Data Sculpturing Visual Storytelling Data Art & Design Information Aesthetics Interactive Graphics & Design Real-time Simulation Creative Applications of Scientific Illustration Video Art AI Video/Film Digital Human applications from domains including, but not limited to, Education, Culture, Cultural Heritage, Sport, etc. Topics for the Cultural Computing Special Track: Information visualization and visual analytics for cultural data Cognitive and perceptual studies in cultural visualization Visualization for cultural heritage preservation Visual storytelling and representation of cultural narratives Immersive technologies (AR/VR/MR) for cultural engagement Interactive visual interfaces for exploring cultural content Generative AI technologies in art, design, video, and film for cultural expression Virtual reconstruction and simulation of cultural and heritage sites Interactive techniques for documenting and archiving cultural artifacts and practices Interactive education technologies for cultural learning and transmission Cross-cultural communication and visual interaction tools Community engagement via visual information systems for culture All submissions will be strictly peer-reviewed by at least three members of our international program committee.
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