Conference Information

mLearn 2017: World Conference on Mobile and Contextual Learning

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Submission Date:
2017-07-20 Extended
Notification Date:
2017-08-28
Conference Date:
2017-10-30
Location:
Larnaca, Cyprus
Years:
16
Viewed: 15478   Tracked: 0   Attend: 0

Conference Partner Index (CP-I)

47.3 / 100
Ranked #2,224 of 5,693 conferences · Top 40%
Academic recognition (35%) No data - scored at the neutral baseline of 50 —
Submission selectivity (20%) No data - scored at the neutral baseline of 50 —
Editions held (20%)
76
Community attention (10%)
8
Public record completeness (15%)
25

Inputs used: Editions on record: 16 · Researchers who opened this page in the past 24 months: 2

Missing from the public record: Historical acceptance rates (+4.5) · Past editions (+3.0) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 45% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-10-03

Call For Papers

mLearn 2017 (World Conference on Mobile and Contextual Learning) is an academic conference held in Larnaca, Cyprus on 2017-10-30. The paper submission deadline is 2017-07-20 (extended). Acceptance notifications are sent on 2017-08-28.

The International Association for Mobile Learning (IAmLearn) (www.iamlearn.org) is the custodian of the mLearn conference series. mLearn is the leading annual international conference for researchers, policy makers, educators, developers and solutions providers in the fields of mobile, ubiquitous and contextual learning, as well as learning with emerging ambient and wearable technologies. mLearn attracts a large number of participants from more than 60 countries representing all continents, and is, therefore, the world's largest international conference on mLearning and emerging ambient technologies. Conference themes The overarching conference theme is 'mLearning and Design for Social Change and Innovation'. Higher education institutions are called upon to provide for the competencies and skills that foster design for social change and innovation. In addition, knowledge and skills alliances are encouraged by funding bodies to cultivate, share and disseminate competencies that foster social entrepreneurship and innovation. However, little is known on how mlearning can facilitate this process, how it can contribute towards social change, innovation and entrepreneurship. The topics of interest can go beyond the conference theme, and can include any of the following: The development, deployment and implementation of mlearning in the context of social entrepreneurship, innovation and social change mLearning as a tool that fosters social change and social entrepreneurship Innovations in mlearning theory and pedagogy From pilot projects to mainstream implementation: strategies for the deployment of mLearning Mobile technology to support open and distance learning Mobile technology for teaching and learning support Assessment techniques and practices in mLearning Design and development of learning material for mLearning Learning objects and metadata for mLearning Informal and lifelong learning with the aid of mobile technologies Challenges for mLearning in developing countries Building and implementing mLearning strategies in educational institutions, companies and public sector organisations mLearning management systems (mLMSs) Computer tablets Creating interactive and collaborative mLearning environments Future trends in mLearning technology, including the impact of emerging technologies Emerging hardware and software for mLearning including wearable technologies Location-aware technologies Contextual and situated learning Augmented reality Serious gaming and simulations Ambient intelligence and ubiquitous learning
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