Conference Information
TALE 2020: International Conference on Teaching, Assessment, and Learning for Engineering
Submission Date:
2020-07-04 Extended
Notification Date:
Conference Date:
Takamatsu, Japan
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Conference Location
Call For Papers
TALE is the IEEE Education Society’s premier conference series in the Asia-Pacific region ( ). It aims to provide a forum for scholars and practitioners to share their knowledge and experience in engineering and technology education, as well as in technology-enabled educational innovation across a variety of academic and professional disciplines. The target audience of the conference is diverse and includes those working in the higher education, vocational education and training (VET), K-12, corporate, government and healthcare sectors.

The theme of this year’s conference is “Embarking on a new era of learning with transformative technologies.”

The conference theme challenges us to look anew at how the potential of current and emerging technologies can and/or should be harnessed for education and learning in our ever-changing world. Over the last several decades, digital technologies have revolutionized the way we work, play and learn—arguably changing our lives for the better overall—but they have not come without their problems and challenges (e.g., environmental degradation, social inequity arising from the “digital divide,” ethical and moral dilemmas brought about by artificial intelligence). Over the next ten years (2020–2029), technologies such as AI, robotics, brain–computer interfaces, and extended or cross-reality (XR) that augment human sensory abilities, cognition and performance will continue to evolve and have a transformative impact. How can we ensure this transformation is positive, both for and through learning? As these technologies increasingly blur the boundaries between human and machine, and between physical and virtual, what can we do so the technology works toward our advantage, for the betterment of all of society and of our planet? Participants of TALE 2020 are encouraged to engage with these and other questions from creative, multidimensional and interdisciplinary perspectives as we stand on the precipice of this new era of learning with transformative technologies.


    Engineering Education (University/College)
    Computing & IT Education (University/College)
    STEM Education (K-12)
    Technology-Enhanced Learning
    Open, Flexible & Distance Learning
    Workplace & Industry-Based Learning


    XR and Immersive Learning Environments
    Organized in conjunction with the Immersive Learning Research Network (iLRN)
    Big Data, Analytics and Machine Learning in Education
    Preparing the workforce for Industry 4.0: Robotics, automation, and ubiquitous smart technologies in education 


Topics of interest include but are not limited to the following:
• Academic Staff/Faculty Development
• Accreditation and Quality Assurance
• Active Learning Spaces
• Artificial Intelligence in Education
• Assessment and Evaluation
• Blockchain in Education
• Capstone Projects and Project-Based Learning
• Computer-Based Learning and Courseware Technologies
• Computer-Supported Collaborative Learning
• Continuing Education and Lifelong Learning
• Curriculum Design
• Distance, Open and Flexible Education
• Educational Data Mining and Learning Analytics
• Educational Games and Simulations
• Educational Policy, Leadership and Administration
• Entrepreneurship Programs
• Ethical, Legal and Social Justice Issues (e.g., Access, Equity)
• Gender and Diversity
• Generic Skills (e.g., Communications, Teamwork)
• Human–Machine Collaborative Learning
• Industry Linkages and Partnerships
• Instructional and Learning Design
• Intelligent Tutoring Systems
• Introductory Engineering and Computing Courses
• Just-in-Time Learning and Job Performance Support
• K–12 Initiatives and Partnerships
• Laboratory Experiences (On-Campus and Remote)
• Learning Management Systems
• Learning Technology Standards and Standardization
• Marketing and Outreach for Engineering and Computing Programs
• Massive Open Online Courses (MOOCs)
• Microcredentialing and Badges
• Online/E-Learning and Blended Learning
• Open Educational Resources (OER)
• Personal Data and Security in Education
• Research Training (Undergraduate and Postgraduate)
• Robotics in Education
• Service Learning and Experiential Learning
• STE(A)M education in K-12 or higher education
• Technology Infrastructure for Supporting Next-Generation Learning (e.g., 5G, Cloud Computing, Internet of Things)
• Virtual, Augmented and Mixed Reality Learning Environments
• Wearable, Mobile and Ubiquitous Learning
• Work-Based and Work-Integrated Learning
Last updated by Dou Sun in 2020-06-21
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