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EICS 2024: ACM SIGCHI Symposium on Engineering Interactive Computing Systems

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截稿日期:
2024-02-16
通知日期:
2024-03-28
会议日期:
2024-06-24
会议地点:
Cagliari, Italy
届数:
16
QUALIS: B1   浏览: 26253   关注: 6   参加: 0

会伴指数 (CP-I)

61.3 / 100
全站第 569 名 / 共 5,693 个会议 · 前 10%
学术认可 (35%)
78
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入 —
会议传承 (20%)
76
社区关注 (10%)
27
资料公开度 (15%)
40

用到的输入: 收录等级:QUALIS B1 · 有据可查的届次:16 · 在会伴关注它的研究者:6 人 · 过去 24 个月打开过本页的研究者:2 人

公开资料里还缺: 历年录用率 (+4.5) · 历届信息 (+3.0)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 80% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.1 · 算于 2026-10-04

征稿

EICS 2024 (ACM SIGCHI Symposium on Engineering Interactive Computing Systems) is a QUALIS B1 conference held in Cagliari, Italy on 2024-06-24. The paper submission deadline is 2024-02-16. Acceptance notifications are sent on 2024-03-28.

Topics Submissions advance the state of the art of the engineering of interactive systems. Topics include, but are not limited to: Modeling, specification and analysis of interaction and interactive systems Model-based development of interactive software Requirements engineering for interactive systems Methods, processes, principles and/or tools for building interactive systems (e.g., design, implementation, prototyping, evaluation, verification and validation, testing) Software architectures for interactive systems Formal methods within interactive systems engineering Certification issues of methods, tools, and processes to create interactive systems Frameworks, toolkits, domain-specific languages and APIs for interactive systems Languages and notations for describing user interfaces and interactions Integrating engineering issues in the design process of interactive systems Engineering design tools Engineering evaluation tools Supporting design in interactive development processes Computational-Interaction Systems and Techniques Interactive data-driven systems Engineering interactive applications with emerging technologies (e.g., adaptive, context-aware, tangible, haptic, touch and multitouch input, voice, gestures, EEG, multimodal input, mobile and wearable systems, AI, augmented, mixed, virtual realities...) Engineering hardware/software integration in interactive systems (e.g., fabrication and maker processes, physical computing, cyber-physical systems…) Engineering interactive systems for various user categories (e.g., children, elderly, people with disabilities,…) Engineering interactive systems for various application domains (e.g., health, home, entertainment, desktop, avionics, space, nuclear, civil protection, law enforcement, emergency services and calamity management...) Engineering interactive systems for specific properties (user experience, usability, safety, security, dependability, …) Engineering smart interactive systems (e.g. recommending, adaptive, intelligent) Building Human-centred AI systems (integrating explainable AI, intelligible design, human-in-the-loop, adaptive and context-aware, interactive agents…)
由 Dou Sun 最后更新于

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