Conference Information
GRAPP 2020: International Conference on Computer Graphics Theory and Applications
http://www.grapp.visigrapp.org/
Submission Date:
2019-10-04
Notification Date:
2019-12-03
Conference Date:
2020-02-27
Location:
Valletta, Malta
Years:
15
CORE: b   QUALIS: b4   Viewed: 8328   Tracked: 5   Attend: 0

Conference Location
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Call For Papers
SCOPE

The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along four main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics. We welcome papers describing original work in any of the areas listed below. Papers describing advanced prototypes, systems, tools and techniques as well as general survey papers indicating future directions are also encouraged. Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations. Special sessions, dedicated to case-studies and commercial presentations, as well as technical tutorials, dedicated to technical/scientific topics, are also envisaged.

CONFERENCE AREAS

Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:

1. GEOMETRY AND MODELING
2. RENDERING
3. ANIMATION AND SIMULATION
4. INTERACTIVE ENVIRONMENTS

AREA 1: GEOMETRY AND MODELING

Procedural and Multiresolution Modeling
Image-Based Modeling
Solid and Heterogeneous Modeling
Geometric Computing
Surface Modeling
Physics-Based Modeling
Fundamental Methods and Algorithms
Model Validation
Texture Models, Analysis, and Synthesis
CAGD/CAD/CAM Systems
Quad-Dominant Remeshing
Hexahedral Meshing
3D Model Repair and Scene Reconstruction
Architectural Geometry
Processing Frameworks and Data Structures
Modeling and Algorithms
Scene and Object Modeling
Modeling of Natural Scenes and Phenomena

AREA 2: RENDERING

Real-Time Rendering
Shadows, Translucency and Visibility
High-Performance Computing and Parallel Rendering
Computational Photography
Systems and Software Architectures for Rendering
Volume Rendering
Rendering Algorithms
Image-Based Rendering
Lighting and Appearance
Non-Photorealistic Rendering, Painting-like Rendering, Drawing
Rendering Hardware
Point-Based Rendering

AREA 3: ANIMATION AND SIMULATION

Real-Time Clothing and Virtual Fashion
Animation from Motion Capture
Real-Time Character Animation
Plausible Motion Simulation
Animation of Particle Systems
Human Figure Animation
Crowd Simulation
Physics-Based Animation
Image-Based Animation
Modeling and Simulation for Education and Training
Scalable Fluid Simulation
Simulation of Elastic Rods, Shells, and Solids
Dynamic Simulation of Physical Behaviour
Animation Algorithms and Techniques
Real-Time Visual Simulation
Special Effects
Facial Animation
Animation Systems

AREA 4: INTERACTIVE ENVIRONMENTS

Procedural and Interactive Artworks
Graphical Interfaces
Virtual Humans and Artificial Life
Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients
Interactive 3D Graphics for Mobile Devices like Smart Phones, PDAs and UMPCs
Sketch-Based Interfaces
Virtual Reality Tools and Languages
Integration and Interoperation between 3D Documents and Web/Multimedia Technologies, including the Semantic Web
eLearning Applications and Computer Graphics
Games for Education and Training
Human Performance and Usability of Virtual Environments
Augmented, Mixed and Virtual Environments
Virtual Tours
Hardware Technologies for Augmented, Mixed and Virtual Environments
Collaborative Augmented, Mixed and Virtual Environments
Distributed Augmented, Mixed and Virtual Reality
Real-Time Graphics
Advanced User Interfaces
Mobile Interfaces

VISIGRAPP KEYNOTE SPEAKERS

Alan Chalmers, University of Warwick, United Kingdom
Matthias Niessner, Technical University of Munich, Germany

PAPER SUBMISSION

Authors should submit a paper in English, carefully checked for correct grammar and spelling, addressing one or several of the conference areas or topics. Each paper should clearly indicate the nature of its technical/scientific contribution, and the problems, domains or environments to which it is applicable. To facilitate the double-blind paper evaluation method, authors are kindly requested to produce and provide the paper WITHOUT any reference to any of the authors, including the authors’ personal details, the acknowledgments section of the paper and any other reference that may disclose the authors’ identity. 

Only original papers should be submitted. Authors are advised to read INSTICC's ethical norms regarding plagiarism and self-plagiarism thoroughly before submitting and must make sure that their submissions do not substantially overlap work which has been published elsewhere or simultaneously submitted to a journal or another conference with proceedings. Papers that contain any form of plagiarism will be rejected without reviews. 

Authors can submit their work in the form of a Regular Paper, representing completed and validated research, or as a Position Paper, portraying a short report of work in progress or an arguable opinion about an issue discussing ideas, facts, situations, methods, procedures or results of scientific research focused on one of the conference topic areas. All papers must be submitted through the online submission platform PRIMORIS and should follow the instructions and templates that can be found under Guidelines and Templates. After the paper submission has been successfully completed, authors will receive an automatic confirmation e-mail. 
Last updated by Dou Sun in 2019-06-19
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