Conference Information

ICGSP 2026: International Conference on Graphics and Signal Processing

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Submission Date:
2026-06-05 Extended
Notification Date:
2026-06-15
Conference Date:
2026-06-26
Location:
Okayama, Japan
Years:
10
Viewed: 20454   Tracked: 13   Attend: 3

Conference Partner Index (CP-I)

49.9 / 100
Ranked #1,556 of 5,650 conferences · Top 28%

#55 of 148 in Computer Graphics & Multimedia #91 of 507 in Electrical & Electronic Engineering

Academic recognition (35%) No data - scored at the neutral baseline of 50
Submission selectivity (20%) No data - scored at the neutral baseline of 50
Editions held (20%)
65
Community attention (10%)
42
Public record completeness (15%)
35

Inputs used: Editions on record: 10 · Researchers following it here: 13 · Researchers who opened this page in the past 24 months: 8

Missing from the public record: Historical acceptance rates (+4.5) · Past editions (+3.0) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 45% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-09-06

Call For Papers

ICGSP 2026 (International Conference on Graphics and Signal Processing) is an academic conference held in Okayama, Japan on 2026-06-26. The paper submission deadline is 2026-06-05 (extended). Acceptance notifications are sent on 2026-06-15.

Papers are solicited in (but not limited to) the following areas: Computer Vision & Multimedia Processing Image/Video Enhancement and Restoration Multimedia Analysis and Understanding Generative AI and Synthetic Media Multimedia Security and Privacy Cross-Modal Retrieval and Generation Computational Imaging & 3D Reconstruction Novel Imaging Systems Computational Photography 3D Perception and Reconstruction Medical and Scientific Imaging End-to-End Optimization Computer Graphics & Rendering Techniques Real-Time Rendering Geometry Processing and Modeling Animation and Simulation Appearance Modeling and Acquisition Graphics Systems Architecture Immersive Computing & Interaction AR/VR/MR Technologies Display and Rendering Multimodal Interaction Immersive Systems Metaverse Technologies Signal Processing & Compression/Communication Intelligent Signal Processing Next-Generation Compression Networking and Delivery Quality Assessment Communication Signal Processing Systems & Applications Hardware Acceleration Distributed Systems Application Domains Ethical and Social Implications Standards and Benchmarking
Last updated by Dunn Carl on

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