会议信息

TEI 2027: International Conference on Tangible, Embedded and Embodied Interaction

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截稿日期:
2026-07-31
通知日期:
会议日期:
2027-01-24
会议地点:
Lisbon, Portugal
届数:
21
ICORE: B   QUALIS: B1   浏览: 29486   关注: 3   参加: 0
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TEI
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会伴指数 (CP-I)

64.4 / 100
全站第 458 名 / 共 5,695 个会议 · 前 9%

人机交互 第 21 / 154 系统与体系结构 第 78 / 340

学术认可 (35%)
78
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入 —
会议传承 (20%)
83
社区关注 (10%)
30
资料公开度 (15%)
50

用到的输入: 收录等级:ICORE B, QUALIS B1 · 有据可查的届次:21 · 在会伴关注它的研究者:3 人 · 过去 24 个月打开过本页的研究者:8 人

公开资料里还缺: 历年录用率 (+4.5) · 历届信息 (+3.0)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 80% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.1 · 算于 2026-10-10

征稿

TEI 2027 (International Conference on Tangible, Embedded and Embodied Interaction) is a ICORE B / QUALIS B1 conference held in Lisbon, Portugal on 2027-01-24. The paper submission deadline is 2026-07-31.

TEI'27 is the 21st annual ACM conference presenting the latest research and innovations in tangible, embedded, and embodied interaction. Over the past two decades, the ACM TEI Conference has grown significantly in visibility and impact, showcasing outstanding work from researchers and practitioners around the world. TEI brings together researchers, practitioners, industry professionals, artists, designers and students from diverse disciplines including engineering, interaction design, computer science, product design, media studies and the arts. The conference will take place January 24–27, 2027 in Lisbon, Portugal. For 2027 we aim to maintain the intimate, cross-disciplinary spirit of TEI while highlighting new directions in how bodies and space shape interactive systems. TEI'27 is planned as an in-person conference to offer the full tangible and embodied experience that defines the TEI community. More details for each track and program will be provided at a later date, but Papers and Pictorials are due July 31st (AoE). Theme: The Body in Space The theme for TEI'27, “The Body in Space”, foregrounds how bodies – individual and collective, human and non-human – inhabit, move through, sense, and shape physical and hybrid spaces. We invite work that examines corporeality and spatiality in interaction design, for example: embodied sensing and actuation (wearables, on-body interfaces, prosthetic and assistive technologies) spatial interfaces and locative experiences (virtual bodies, augmented architecture, urban computing) movement, gesture, and kinaesthetic interaction in public and private spaces tactile, haptic, and multisensory design that links body and environment choreography of social and collaborative interactions across shared spaces We welcome empirical studies, design work, system prototypes, theoretical perspectives, and artistic investigations that explore how the lived body and physical space co-constitute meaningful interactions.
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