Conference Information

TEI 2027: International Conference on Tangible, Embedded and Embodied Interaction

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Submission Date:
2026-07-31 Due in 34 days
Notification Date:
Conference Date:
2027-01-24
Location:
Lisbon, Portugal
Years:
21
ICORE: B   QUALIS: B1   Viewed: 26711   Tracked: 4   Attend: 0

Call For Papers

TEI 2027 (International Conference on Tangible, Embedded and Embodied Interaction) is a ICORE B / QUALIS B1 conference held in Lisbon, Portugal on 2027-01-24. The paper submission deadline is 2026-07-31.

TEI'27 is the 21st annual ACM conference presenting the latest research and innovations in tangible, embedded, and embodied interaction. Over the past two decades, the ACM TEI Conference has grown significantly in visibility and impact, showcasing outstanding work from researchers and practitioners around the world. TEI brings together researchers, practitioners, industry professionals, artists, designers and students from diverse disciplines including engineering, interaction design, computer science, product design, media studies and the arts. The conference will take place January 24–27, 2027 in Lisbon, Portugal. For 2027 we aim to maintain the intimate, cross-disciplinary spirit of TEI while highlighting new directions in how bodies and space shape interactive systems. TEI'27 is planned as an in-person conference to offer the full tangible and embodied experience that defines the TEI community. More details for each track and program will be provided at a later date, but Papers and Pictorials are due July 31st (AoE). Theme: The Body in Space The theme for TEI'27, “The Body in Space”, foregrounds how bodies – individual and collective, human and non-human – inhabit, move through, sense, and shape physical and hybrid spaces. We invite work that examines corporeality and spatiality in interaction design, for example: embodied sensing and actuation (wearables, on-body interfaces, prosthetic and assistive technologies) spatial interfaces and locative experiences (virtual bodies, augmented architecture, urban computing) movement, gesture, and kinaesthetic interaction in public and private spaces tactile, haptic, and multisensory design that links body and environment choreography of social and collaborative interactions across shared spaces We welcome empirical studies, design work, system prototypes, theoretical perspectives, and artistic investigations that explore how the lived body and physical space co-constitute meaningful interactions.
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