Conference Information
TEI 2016: International Conference on Tangible, Embedded and Embodied Interaction
http://www.tei-conf.org/16/
Submission Date:
2015-08-02
Notification Date:
2015-10-12
Conference Date:
2016-02-14
Location:
Eindhoven, the Netherlands
Years:
10
CORE: a   QUALIS: b1   Viewed: 6414   Tracked: 2   Attend: 0

Conference Location
Call For Papers
General Info

The work presented at TEI focuses on physical interaction with computing technology and addresses theories, design, user experience, interfaces, interaction, and technical development. The TEI conference has gained substantial visibility and activity over the past decade. It brings together researchers, practitioners, businesses, artists, designers and students from various disciplines, including tangible computing, physical computing, speculative design, IT product design, appliance design, whole body interaction, gestural interaction, embodied interaction, responsive architecture, and responsive and interactive environments and spaces. Application areas are diverse, including: public art and performance; games; learning; planning; automotive, fashion, furniture, and architectural design; music and sound creation; as well as productivity and creativity tools in domains ranging from scientific exploration to non-linear narrative.

The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, demonstrations, posters, art installations and performances, and participating in hands-on studio/workshops. We invite submissions from all of these perspectives: theoretical, conceptual, technical, applied, or artistic.

Accepted submissions of all types will be included in the ACM digital library proceedings.

Suggested Topics

Authors are invited to submit high-quality work detailing original research that contributes to advancing this rapidly developing field. Appropriate topics include but are not limited to:

• Methodologies specific to tangible and embodied interaction design/research (including design guidelines, methods, approaches, lessons learned)
• Case studies and evaluations of working deployments
• Theoretical foundations, frameworks, and concepts
• Meta-studies on tangible and embodied interactions
• Novel application areas; industrial applications and implications
• Role of physicality in embodied sense making (e.g., human perception, cognition and experience)
• Tools and toolkits for tangible and embodied interaction
• Organic User Interfaces beyond the flexible display
• Wearable technologies beyond the smartwatch
• Movement and choreography of interaction
• Tangible interaction for artistic and/or expressive systems
• Philosophical, ethical and social implications
• Key challenges and opportunities; proposals for research agendas and dissemination

Length

Papers should be between 4 pages and 8 pages long in the two-column ACM SIGCHI format. They must be in PDF file format. All papers will undergo the same review process and be published in the same way. Length must match the contribution, and the same general criteria hold for all papers. Regardless of length, a paper may be presented as a talk, demo and/or poster. When submitting your paper, we want to emphasize that providing a supplementary two-minute video (if appropriate) will not only facilitate the review process, but also increase the visibility of the work, during and after the conference. *** We will allocate significant exposure to (two-minute) videos throughout the conference ***

All work must be submitted electronically via the TEI Precision Conference site. During submission, authors may propose the presentation format that they feel best suits their contribution, which may include multiple presentation forms. The available formats include:

• Talk
• Demo
• Poster

Please do consider the most appropriate presentation format for your work. TEI is particularly strong in demonstrations and installations and encourages both by publishing their descriptions and videos in the full conference proceedings.

Review Process

Submissions will be reviewed in a double-blind process, and authors must ensure that their names and affiliations do not appear on the submitted papers. The author and affiliation sections of the ACM SIGCHI template must be left blank. In case of acceptance, authors will be asked to provide a camera-ready copy that includes this information, along with any recommended improvements as suggested by the reviewers.

Furthermore, all references should remain intact. If you previously published a paper and your current submission builds on that work, the reference – with authors – should appear in the references. Submission should not have blank references (e.g., “12. REMOVED FOR REVIEWING”). We encourage authors to refer to their previous work in the third person. Further suppression of identity in the body of the paper, while encouraged, is left to the authors’ discretion.

Confidentiality

Confidentiality of submissions will be maintained during the review process. All rejected submissions will be kept confidential in perpetuity. All submitted materials for accepted submissions will be kept confidential until the start of the conference.

File Size

Please note that the maximum size of your submission should not exceed 40 Mb. If your requirements exceed this limit, please contact the program chairs below to make alternative arrangements. It will be possible to submit large videos via a link to online content (e.g. youtube or vimeo).

Attendance

One author of each accepted submission must register for the conference before the early registration deadline in order for the final paper version to be published in the conference proceedings. Papers will be published in the ACM digital library. 
Last updated by Dou Sun in 2015-06-06
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