Conference Information
HPG 2015 : High Performance Graphics
Submission Date:
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Conference Date:
Los Angeles, California, USA
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Conference Location
Call For Papers
We are pleased to announce High Performance Graphics 2015. High Performance Graphics is the leading international forum for performance-oriented graphics and imaging systems research, including innovative algorithms, efficient implementations, languages, parallelism, compilers, hardware and architectures for high-performance graphics. The conference brings together researchers, engineers, and architects to discuss the complex interactions of parallel hardware, novel programming models, and efficient algorithms in the design of systems for current and future graphics and visual computing applications.

Conference Info

High Performance Graphics is co-sponsored by Eurographics and ACM SIGGRAPH. The program features three days of paper and industry presentations, with ample time for discussions during breaks, lunches, and the conference banquet. The conference is co-located with SIGGRAPH 2015 in Los Angeles, United States, and will take place on August 7–9, 2015.

Papers Track

We invite original and innovative performance-oriented contributions to the design of hardware architectures, programming systems, and algorithms for all areas of graphics, including rendering, virtual and augmented reality, ray tracing, physics, animation, and visual computing. We also invite contributions to the emerging area of high-performance computer vision and image processing for graphics applications. Topics include (but are not limited to):

    Hardware and systems for high-performance graphics and visual computing
        Graphics hardware simulation, optimization, and performance measurement
        Shading architectures
        Novel fixed-function hardware design
        Hardware design for mobile, embedded, integrated, and low-power devices
        Cloud-accelerated graphics systems
    Hardware and software systems for emerging display technologies
        Novel display technologies
        Virtual and augmented reality systems
        Low-latency rendering and high-performance processing of sensor input
        High-resolution and high-dynamic range displays
    Real-time and interactive ray tracing hardware or software
        Spatial acceleration data structures
        Ray traversal, sorting, and intersection techniques
        Scheduling and shading for ray tracing
    High-performance computer vision and image processing techniques
        Algorithms for computational photography, video, and computer vision
        Hardware architectures for image and signal processors (ISPs)
        Performance analysis of computational photography and computer vision applications
    Programming abstractions for graphics
        Interactive rendering pipelines (hardware or software)
        Programming models and APIs for graphics, vision, and image processing
        Shading language design and implementation
        Compilation techniques for parallel graphics architectures
    Rendering algorithms
        Surface representations and tessellation algorithms
        Texturing and compression/decompression algorithms
        Interactive rendering algorithms (hardware or software)
        Visibility and illumination algorithms (shadows, rasterization, global illumination, …)
        Image sampling, reconstruction, and filtering techniques
    Parallel computing for graphics and visual computing applications
        Physics, sound processing, and animation
        Large data visualization
        Novel applications of GPU computing

Papers Length and Format

There is no fixed maximum length for a paper. However, the magnitude of the contribution must be proportional to the length of the paper. Papers longer than eight typeset pages in the final format must make a very significant contribution to be accepted. Clearly, writing plays an important role in the assessment; omitting important details or tampering with formatting rules may cause a paper to be graded lower than a longer paper that is clearly written, without being repetitive or verbose. Papers of four or fewer pages will be held to a less strict standard of citation and description of related work (comparison to the strongest alternative techniques is still important, but an exhaustive review is not necessary). The papers will be archived in the ACM and Eurographics Digital Libraries.

Paper Submission Info

Authors are invited to upload papers electronically in Adobe PDF format by visiting the submissions area. We encourage anonymous submissions (in which the paper contains no identifying information) if possible. Video sequences in QuickTime, MPEG, or AVI format may be submitted using the electronic submission system. Papers and short papers should be formatted according to the ACM SIGGRAPH publication guidelines and use the “acmsiggraph” LaTeX class files.

Dual submission is not allowed; any paper submitted to another venue and under consideration during the HPG review cycle will be rejected. Note that the review cycle this year includes a short rebuttal period. This gives authors a chance to enter a rebuttal to address factual errors in the reviews and answer specific questions, before the final decision is made. At least one paper author must attend the conference to present an accepted paper.

For further information please contact:

Hot 3D Systems Track

We invite vendors in the graphics industry to submit presentations of their latest and greatest graphics chips, high-performance software, and system designs. Presentations should be 20 minutes long, technical rather than marketing-oriented, and with a focus on real products. Hot 3D presentations are not considered archival publications for the purposes of future submission to peer-reviewed venues.

For further information please contact:


We also invite the submission of posters describing on-going or late-breaking work. In addition to traditional posters, this session will be enhanced to provide opportunities for paper authors to present implementation details or hands-on demonstrations.

Poster Submission Info

To submit a poster, please:

    Prepare an extended abstract (one page maximum) that summarizes the work using the paper format described above.
    Prepare a high-quality version of the final poster.
    Send both items (in PDF format) to

Additional information:

Posters will be exhibited in the break areas throughout the conference. For each poster, we will attempt to make space available for interactive demonstrations (if necessary and only upon request). Poster authors will be responsible for printing the poster, bringing it to the conference, and putting it up. Easels will be provided.

For further information please contact:
Last updated by Dou Sun in 2015-03-07
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Full NameImpact FactorPublisher
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ACM Transactions on Graphics ACM
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