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ACM ISS 2026: ACM Interactive Surfaces and Spaces Conference

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ACM ISS
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投稿締切日:
2026-07-22
通知日:
2026-09-10
開催日:
2026-11-23
開催地:
Torino, Italy
開催回数:
21
CCF: B   QUALIS: B2   閲覧: 60871   フォロー: 7   参加: 2

論文募集

ACM ISS 2026 (ACM Interactive Surfaces and Spaces Conference) is a CCF B / QUALIS B2 conference held in Torino, Italy on 2026-11-23. The paper submission deadline is 2026-07-22. Acceptance notifications are sent on 2026-09-10.

The Interactive Surfaces and Spaces (ISS) track of PACMHCI is the premier publication venue for research on the design, development and use of new and emerging interactive surface technologies and interactive spaces. We welcome original, high-quality research that advances the state-of-the-art for interactive surfaces and spaces and across a wide variety of domains including design, software, hardware, understanding of use, and applications or deployments of such interactive systems. Contributions on a wide range of topics relating to interactive surfaces and spaces as well as novel interface technologies are welcome, including (but not limited to): Large display interfaces and multi-display environments Gesture-based interfaces (hands, finger, body) Multimodal interfaces Tangible user interfaces Novel interaction techniques and paradigms Interaction with mobile and body-worn devices Different materials and form factors: curved, sand, water, … Interactive 3D spaces (Mixed Reality, Augmented Reality, Virtual Reality, mid-air displays, …) Large scale and outdoor interactive spaces (projected interfaces, drones, …) Interactive architecture Beyond traditional surfaces: shape-changing and actuated surfaces, body-related Interactive information visualization/data presentation Software engineering methods and frameworks Social aspects and protocols related to interacting with surfaces and spaces Interactive surfaces and spaces that support group work or social interaction Hardware, including sensing and input technologies with novel capabilities, and results from maker communities Human-centered design and methodologies related to interactive surfaces and spaces Empirical evaluations of novel interactive surfaces and/or spaces designs Evaluations of deployed interactive surfaces and/or spaces in specific domains (public spaces, education, science, business, entertainment, health, art, homes, etc.)
最終更新:Dou Sun

ベストペーパー

ベストペーパー
2024GestureGPT: Toward Zero-Shot Free-Form Hand Gesture Understanding with Large Language Model Agents
2023BlendMR: A Computational Method to Create Ambient Mixed Reality Interfaces
2023Evaluating the Applicability of GUI-Based Steering Laws to VR Car Driving: A Case of Curved Constrained Paths
2023Hum-ble Beginnings: Developing Touch- and Proximity-Input-Based Interfaces for Zoo-Housed Giraffes' Audio Enrichment
2023Interactions across Displays and Space: A Study of Virtual Reality Streaming Practices on Twitch
2023Reality and Beyond: Proxemics as a Lens for Designing Handheld Collaborative Augmented Reality
2019CARDS: A Mixed-Reality System for Collaborative Learning at School
2019DesignAR: Immersive 3D-Modeling Combining Augmented Reality with Interactive Displays
2019EchoTube: Robust Touch Sensing along Flexible Tubes using Waveguided Ultrasound
2019Digital Assistance for Quality Assurance: Augmenting Workspaces Using Deep Learning for Tracking Near-Symmetrical Objects
2017MeetAlive: Room-Scale Omni-Directional Display System for Multi-User Content and Control Sharing
2017FireFlies2: Interactive Tangible Pixels to enable Distributed Cognition in Classroom Technologies
2017TastyFloats: A Contactless Food Delivery System
2017Illuminated Interactive Paper with Multiple Input Modalities for Form Filling Applications
2017iVoLVER: A Visual Language for Constructing Visualizations from In-the-Wild Data
2015Blind People Interacting with Large Touch Surfaces: Strategies for One-handed and Two-handed Exploration
2015Connected Paper, EKKO and Analytic Futures: News and Paper Data
2015EnchanTable: Displaying a Vertically Standing Mid-air Image on a Table Surface using Reflection
2015Quantifying the Targeting Performance Benefit of Electrostatic Haptic Feedback on Touchscreens

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