Conference Information

EdMedia 2026: World Conference on Educational Multimedia, Hypermedia and Telecommunications

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Submission Date:
2026-04-13
Notification Date:
2026-04-27
Conference Date:
2026-05-25
Location:
Edinburgh, UK
ICORE: C   Viewed: 19   Tracked: 0   Attend: 0

Call For Papers

EdMedia 2026 (World Conference on Educational Multimedia, Hypermedia and Telecommunications) is a ICORE C conference held in Edinburgh, UK on 2026-05-25. The paper submission deadline is 2026-04-13. Acceptance notifications are sent on 2026-04-27.

Topics The scope of the conference includes but is not limited to, the following topics as they relate to the latest research, development, applications, issues, and strategies, to explore new technologies, and to identify solutions for today’s challenges related to online learning. Click main topic to see all related subtopics. EdMedia Innovate Learning Topics AI in Education Personalized Learning with AI: AI-Driven Adaptive Learning Systems Machine Learning Algorithms for Individualized Learning Paths Models for Tailored Content Delivery Intelligent Tutoring Systems: AI-Powered Virtual Tutors Natural Language Processing for Automated Feedback Systems AI-Generated Educational Content: Content Recommendation Systems based on Machine Learning Automated Assessment and Grading: AI-Enabled Automated Grading Systems AI -driven Plagiarism Detection AI-Powered Student Support and Guidance: Chatbots with Natural Language Understanding for Student Assistance AI-Driven Virtual Counselors Data Analysis for Educational Insights using AI: Predictive Analytics for Student Success Deep Learning Models for Learning Analytics Dashboards and student paths Ethical and Social Implications of AI in Education: AI Bias Detection and Mitigation Techniques Guidelines for Responsible AI Use in Education and Training Advanced Technologies for Learning and Teaching Collaborative technologies Learning management systems and environments Mobile teaching and learning technologies Social networks & Social Software (podcasting, wikis, blogs, etc.) Learning portfolios E-publishing/digital libraries Assessment and Research Alternative and innovative assessment methods Best practices in assessment Performance and outcome assessment Educational Policy, Reform, and Innovation Contextualized innovation (accessibility, scalability, usability, & sustainability) Education reform with technology Government initiatives and programs Policy issues and trends Quality assurance and accreditation Teacher education and technology integration Evaluation and Quality Improvement Advances Best practices in evaluation Course, program, project, and other forms of evaluation Data analytics E-learning benchmarks and standards Evaluating for quality improvement Global Networks, Partnerships, and Exchanges Global learning barriers, challenges, and concerns Global learning communities Global studies and education Innovative Approaches to Learning and Learning Environments Augmented reality Authentic, contextualized, and real-world learning Case, Scenario, Problem, Project -based learning Collaborative learning Communities of practice Game-based learning Learner-centered, and self-directed learning Learning communities Learning management and support systems Lifelong, informal, and nontraditional learning Personalized learning environments Simulations for learning Virtual reality learning environments Open Education Free and open source software Localization of content and knowledge Online language learning Open access publishing Open courses, open learning, open learning materials and open educational resources Open education copyright and other legal issues Open educational projects, partnerships, and consortia Technologies for Socially Responsive Learning Digital divide issues, initiatives, and cases Digital and social media for engaging youth about cultures Diversity Education for sustainable development Environmental education Ethical, cultural, historical, and social issues in technology use Learning technologies for transformational change Rural community learning and technology Technology solutions for marginalized populations Technology uses in cross-cultural and multicultural contexts Virtual and Distance Education Blended learning E-learning/E-training Innovative online learning and educational programming Mobile and ubiquitous learning Online learning environments
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Related Journals

CCFFull NameImpact FactorPublisherISSN
AIEEE Transactions on Multimedia9.7IEEE1520-9210
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