会議情報

EdMedia 2026: World Conference on Educational Multimedia, Hypermedia and Telecommunications

投稿締切日:
2026-04-13 締切済み
通知日:
2026-04-27
開催日:
2026-05-25
開催地:
Edinburgh, UK
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ICORE: C   閲覧: 1041   フォロー: 0   参加: 0
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EdMedia
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会伴インデックス (CP-I)

46.4 / 100
全 5,776 件中 第 2,624 位 · 上位 46%

コンピュータグラフィックス・マルチメディア 分野 152 件中 第 84 位 ネットワーク・通信 分野 875 件中 第 399 位

学術的評価 (35%)
58
投稿の選択性 (20%) データなし — 中立の基準値 50 点として算入 —
開催回数 (20%) データなし — 中立の基準値 50 点として算入 —
コミュニティの注目度 (10%)
8
公開情報の充実度 (15%)
35

使用した入力: 収録ランク:ICORE C · 過去 24 か月にこのページを開いた研究者:2 人

公開情報で不足しているもの: 過去の採択率 (+4.5) · 過去の開催回 (+3.0) · 最優秀論文の記録 (+2.3)
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信頼度 60% — スコアのうち、中立の基準値ではなく実際に観測されたデータに基づく割合。 このスコアの算出方法 · ランキングを見る · アルゴリズム版 1.2 · 算出日 2026-11-12

論文募集

EdMedia 2026 (World Conference on Educational Multimedia, Hypermedia and Telecommunications) is a ICORE C conference held in Edinburgh, UK on 2026-05-25. The paper submission deadline is 2026-04-13. Acceptance notifications are sent on 2026-04-27.

Topics The scope of the conference includes but is not limited to, the following topics as they relate to the latest research, development, applications, issues, and strategies, to explore new technologies, and to identify solutions for today’s challenges related to online learning. Click main topic to see all related subtopics. EdMedia Innovate Learning Topics AI in Education Personalized Learning with AI: AI-Driven Adaptive Learning Systems Machine Learning Algorithms for Individualized Learning Paths Models for Tailored Content Delivery Intelligent Tutoring Systems: AI-Powered Virtual Tutors Natural Language Processing for Automated Feedback Systems AI-Generated Educational Content: Content Recommendation Systems based on Machine Learning Automated Assessment and Grading: AI-Enabled Automated Grading Systems AI -driven Plagiarism Detection AI-Powered Student Support and Guidance: Chatbots with Natural Language Understanding for Student Assistance AI-Driven Virtual Counselors Data Analysis for Educational Insights using AI: Predictive Analytics for Student Success Deep Learning Models for Learning Analytics Dashboards and student paths Ethical and Social Implications of AI in Education: AI Bias Detection and Mitigation Techniques Guidelines for Responsible AI Use in Education and Training Advanced Technologies for Learning and Teaching Collaborative technologies Learning management systems and environments Mobile teaching and learning technologies Social networks & Social Software (podcasting, wikis, blogs, etc.) Learning portfolios E-publishing/digital libraries Assessment and Research Alternative and innovative assessment methods Best practices in assessment Performance and outcome assessment Educational Policy, Reform, and Innovation Contextualized innovation (accessibility, scalability, usability, & sustainability) Education reform with technology Government initiatives and programs Policy issues and trends Quality assurance and accreditation Teacher education and technology integration Evaluation and Quality Improvement Advances Best practices in evaluation Course, program, project, and other forms of evaluation Data analytics E-learning benchmarks and standards Evaluating for quality improvement Global Networks, Partnerships, and Exchanges Global learning barriers, challenges, and concerns Global learning communities Global studies and education Innovative Approaches to Learning and Learning Environments Augmented reality Authentic, contextualized, and real-world learning Case, Scenario, Problem, Project -based learning Collaborative learning Communities of practice Game-based learning Learner-centered, and self-directed learning Learning communities Learning management and support systems Lifelong, informal, and nontraditional learning Personalized learning environments Simulations for learning Virtual reality learning environments Open Education Free and open source software Localization of content and knowledge Online language learning Open access publishing Open courses, open learning, open learning materials and open educational resources Open education copyright and other legal issues Open educational projects, partnerships, and consortia Technologies for Socially Responsive Learning Digital divide issues, initiatives, and cases Digital and social media for engaging youth about cultures Diversity Education for sustainable development Environmental education Ethical, cultural, historical, and social issues in technology use Learning technologies for transformational change Rural community learning and technology Technology solutions for marginalized populations Technology uses in cross-cultural and multicultural contexts Virtual and Distance Education Blended learning E-learning/E-training Innovative online learning and educational programming Mobile and ubiquitous learning Online learning environments
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関連ジャーナル

CCF正式名称インパクトファクター出版社ISSN
New Review of Hypermedia and Multimedia0.8Taylor & Francis1361-4568
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems5.9Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312
CPattern Recognition Letters3.5Elsevier0167-8655
BPattern Recognition9.1Elsevier0031-3203
IEEE Access3.6IEEE2169-3536

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