会议信息

IE 2022: Interactive Entertainment

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截稿日期:
2021-11-19
通知日期:
2021-12-19
会议日期:
2022-02-14
会议地点:
Online
届数:
18
ICORE: C   浏览: 789   关注: 0   参加: 0

会伴指数 (CP-I)

52.4 / 100
全站第 1,125 名 / 共 5,682 个会议 · 前 20%
学术认可 (35%)
58
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入
会议传承 (20%)
79
社区关注 (10%)
10
资料公开度 (15%)
35

用到的输入: 收录等级:ICORE C · 有据可查的届次:18 · 过去 24 个月打开过本页的研究者:3 人

公开资料里还缺: 历年录用率 (+4.5) · 历届信息 (+3.0) · 最佳论文记录 (+2.3)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 80% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.1 · 算于 2026-09-20

征稿

IE 2022 (Interactive Entertainment) is a ICORE C conference held in Online on 2022-02-14. The paper submission deadline is 2021-11-19. Acceptance notifications are sent on 2021-12-19.

It has been a very unique two years for everyone under COVID-19. But one thing that has remained consistent - the world's love of games, virtual/augmented reality, interactive film and broadcasting, eSports, and the expansive communities and cultures surrounding all forms of digital interactive entertainment. Please join us for this year's online event. Reflect on the year that has been, discuss the future of technology, and celebrate the emerging trends in global remote engagement in entertainment, education, health, politics, and so much more. Interactive Entertainment is Australasia's longest running games and digital entertainment conference. IE2022 will be held as satellite conference of the Australasian Computer Science Week (ACSW), organised by the Computing Research and Education Association of Australasia (CORE). This year, all of ACSW will be run online. Topics Interactive Entertainment has a long history of being a diverse conference that bring together a broad audience of researchers and academics. The conference encourages and pursues deep collaboration and the strength of past events has always been the depth of conversation between people from diverse disciplines. We encourage contributions from fields as diverse as computer science, social science, design, communication, media studies, music, engineering, health and mathematics. Anyone interested in the myriad of technologies and approaches that make up interactive entertainment are encouraged to come along and share your discipline's perspective on interactive entertainment. Game design theory and practices Games history and culture Interaction design Dynamic difficulty adjustment Networking models Computer graphics Game physics Sound design Artificial intelligence Transmedia User interface design Serious games and gamification Exergaming Project management in games Virtual/augmented reality Experimental game design Interactive film Interactive simulation Animation in games Pervasive games Government policy on games Procedural content generation Discussions on narrative Data analytics in games Sociocultural aspects of videogames New media and videogames Games research topics not listed here
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相关期刊

CCF全称影响因子出版商ISSN
Entertainment Computing2.4Elsevier1875-9521
Interactive Technology and Smart EducationEmerald1741-5659
Interactive Learning Environments5.3Taylor & Francis1049-4820
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems5.9Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312
CPattern Recognition Letters3.9Elsevier0167-8655

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