Conference Information

AIIDE 2026: AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

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Submission Date:
2026-06-19
Notification Date:
2026-08-07
Conference Date:
2026-11-09
Location:
Belo Horizonte, Brazil
Years:
22
QUALIS: B2   Viewed: 21764   Tracked: 3   Attend: 1

Conference Partner Index (CP-I)

58.8 / 100
Ranked #621 of 5,650 conferences · Top 11%

#52 of 734 in Artificial Intelligence & Machine Learning

Academic recognition (35%)
68
Submission selectivity (20%) No data - scored at the neutral baseline of 50
Editions held (20%)
84
Community attention (10%)
29
Public record completeness (15%)
35

Inputs used: Listed as QUALIS B2 · Editions on record: 22 · Researchers following it here: 3 · Researchers who opened this page in the past 24 months: 7

Missing from the public record: Historical acceptance rates (+4.5) · Past editions (+3.0) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 80% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-09-04

Call For Papers

AIIDE 2026 (AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment) is a QUALIS B2 conference held in Belo Horizonte, Brazil on 2026-11-09. The paper submission deadline is 2026-06-19. Acceptance notifications are sent on 2026-08-07.

Topic Areas Analysis of Developers Usage of AI Tools AI for Accessibility in Interactive Systems AI for Artistic Performance AI for Design and Production Automated Game Playing Automated Quality Analysis Citizen Science Co-creative Tools/Mixed-initiative Tools Computational Creativity Content Repair/Validation Dynamic Difficulty Adjustment Ethics for AI and Entertainment Esports Analytics Evaluation Methodologies for Interactive Digital Entertainment Experience Management Human-AI Teaming Intelligent Tutoring Systems Interactive Fiction Interactive Installations Multi-Agent Systems in Games Narrative Intelligence Natural Language Processing in Games Non-player Character (NPC) AI Pathfinding Player Modeling and Analytics Procedural Content Generation Reinforcement Learning for Games Robots in/for Entertainment
Last updated by Dou Sun on

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