会议信息

ICXR 2026: CCF International Conference on Extended Reality

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ICXR
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截稿日期:
2026-07-01
通知日期:
2026-09-23
会议日期:
2026-11-05
会议地点:
Guangzhou, China
届数:
3
CCF: C   浏览: 1364   关注: 1   参加: 0

会伴指数 (CP-I)

48.6 / 100
全站第 1,896 名 / 共 5,682 个会议 · 前 34%
学术认可 (35%)
66
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入
会议传承 (20%)
37
社区关注 (10%)
28
资料公开度 (15%)
35

用到的输入: 收录等级:CCF C · 有据可查的届次:3 · 在会伴关注它的研究者:1 人 · 过去 24 个月打开过本页的研究者:17 人

公开资料里还缺: 历年录用率 (+4.5) · 历届信息 (+3.0) · 最佳论文记录 (+2.3)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 80% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.1 · 算于 2026-09-17

征稿

ICXR 2026 (CCF International Conference on Extended Reality) is a CCF C conference held in Guangzhou, China on 2026-11-05. The paper submission deadline is 2026-07-01. Acceptance notifications are sent on 2026-09-23.

The International Conference on Extended Reality (ICXR) is a vibrant academic conference dedicated to advancing research and innovation in Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR) and related technologies. Organized by the China Computer Federation (CCF) and hosted by its Virtual Reality and Visualization Technology Committee, ICXR 2026 continues its mission as part of the CCF's High-Quality International Academic Conference Incubation Program. The conference has been selected for inclusion in the CCF Recommended List of International Conferences. ICXR 2026 seeks original, high-quality papers in all areas related to extended reality (XR) technologies. We particularly encourage innovative research that explores the intersection of XR with Artificial Intelligence (AI), including but not limited to AI-driven content generation, intelligent interaction systems, machine learning for XR applications, and neural rendering techniques. The conference will feature a rigorous peer-review process with two review cycles. Authors of papers that receive positive initial reviews will have the opportunity to submit revised versions addressing reviewers' comments. Topics of Interest We invite submissions on a wide range of topics related to VR/AR/MR, including but not limited to: Virtual, Augmented, and Mixed Reality Systems XR Technologies and Applications 3D User Interfaces and Interaction Techniques Immersive Visualization and Analytics Computer Graphics for XR 3D Computer Vision Real-Time Rendering and Global Illumination Spatial Audio and Multimodal Interaction Haptic and Tactile Interfaces Display and Optical Technologies Tracking, Sensing, and Registration Locomotion and Navigation in Virtual Environments Avatar Representation and Virtual Humans 360° Image and Video Embodied AI Techniques and Systems Spatial Intelligence and World Models Multi-User and Collaborative XR Systems Presence, Embodiment, and Agency Cybersickness and Comfort in XR AI-Generated Content (AIGC) for XR Deep Learning for XR Applications Neural Rendering and Neural Radiance Fields Large Language Models for XR Interaction Digital Twins and Metaverse Technologies XR Applications in Education and Training Healthcare and Medical XR Industrial and Manufacturing Applications Cultural Heritage and Tourism Entertainment, Games, and Sports Accessibility and Inclusive Design Ethics, Privacy, and Social Implications Evaluation Methods and User Studies Software Architectures and Toolkits
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相关期刊

CCF全称影响因子出版商ISSN
CCCF Transactions on High Performance Computing1.9Springer2524-4922
BCCF Transactions on Pervasive Computing and Interaction2.0Springer2524-521X
Virtual Reality5.0Springer1359-4338
CKnowledge-Based Systems7.2Elsevier0950-7051
CFuture Generation Computer Systems5.9Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312
CPattern Recognition Letters3.9Elsevier0167-8655
CIEEE Transactions on Industrial Informatics11.7IEEE1551-3203
CIEEE Internet of Things Journal8.9IEEE2327-4662
CEngineering Applications of Artificial Intelligence9.0Elsevier0952-1976

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