ICXR 2026 (CCF International Conference on Extended Reality) is a CCF C conference held in Guangzhou, China on 2026-11-05. The paper submission deadline is 2026-07-01. Acceptance notifications are sent on 2026-09-23.
The International Conference on Extended Reality (ICXR) is a vibrant academic conference dedicated to advancing research and innovation in Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR) and related technologies. Organized by the China Computer Federation (CCF) and hosted by its Virtual Reality and Visualization Technology Committee, ICXR 2026 continues its mission as part of the CCF's High-Quality International Academic Conference Incubation Program. The conference has been selected for inclusion in the CCF Recommended List of International Conferences.
ICXR 2026 seeks original, high-quality papers in all areas related to extended reality (XR) technologies. We particularly encourage innovative research that explores the intersection of XR with Artificial Intelligence (AI), including but not limited to AI-driven content generation, intelligent interaction systems, machine learning for XR applications, and neural rendering techniques.
The conference will feature a rigorous peer-review process with two review cycles. Authors of papers that receive positive initial reviews will have the opportunity to submit revised versions addressing reviewers' comments.
Topics of Interest
We invite submissions on a wide range of topics related to VR/AR/MR, including but not limited to:
Virtual, Augmented, and Mixed Reality Systems
XR Technologies and Applications
3D User Interfaces and Interaction Techniques
Immersive Visualization and Analytics
Computer Graphics for XR
3D Computer Vision
Real-Time Rendering and Global Illumination
Spatial Audio and Multimodal Interaction
Haptic and Tactile Interfaces
Display and Optical Technologies
Tracking, Sensing, and Registration
Locomotion and Navigation in Virtual Environments
Avatar Representation and Virtual Humans
360° Image and Video
Embodied AI Techniques and Systems
Spatial Intelligence and World Models
Multi-User and Collaborative XR Systems
Presence, Embodiment, and Agency
Cybersickness and Comfort in XR
AI-Generated Content (AIGC) for XR
Deep Learning for XR Applications
Neural Rendering and Neural Radiance Fields
Large Language Models for XR Interaction
Digital Twins and Metaverse Technologies
XR Applications in Education and Training
Healthcare and Medical XR
Industrial and Manufacturing Applications
Cultural Heritage and Tourism
Entertainment, Games, and Sports
Accessibility and Inclusive Design
Ethics, Privacy, and Social Implications
Evaluation Methods and User Studies
Software Architectures and Toolkits
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