Conference Information

ICFET 2026: International Conference on Frontiers of Educational Technologies

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Submission Date:
2026-05-05 Extended
Notification Date:
2026-05-25
Conference Date:
2026-06-12
Location:
Tokyo, Japan
Years:
12
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Call For Papers

ICFET 2026 (International Conference on Frontiers of Educational Technologies) is an academic conference held in Tokyo, Japan on 2026-06-12. The paper submission deadline is 2026-05-05 (extended). Acceptance notifications are sent on 2026-05-25.

ICFET has been established over the recent 11 years as an important conference, which offers this communication platform for academicians, scientists, researchers and industry professionals over the world to show their research results and network and exchange ideals. The areas of interest are listed below. But not only limited, other topics related to Frontiers of Educational Technologies will also be considered. Topics of Interest 1. Artificial Intelligence in Education Applications of AI in personalized learning and assessment AI-driven tools for student engagement and feedback Ethical implications of AI in educational contexts 2. Virtual and Augmented Reality in Learning Innovative uses of VR and AR in immersive learning experiences Impact of virtual environments on student engagement and understanding Designing effective VR/AR educational content and applications 3. Cybersecurity in Educational Technologies Best practices for protecting student data and privacy Cybersecurity threats facing educational institutions Frameworks for developing secure educational technology solutions 4. Coding and Computational Thinking Education Integrating coding into K-12 curricula Fostering computational thinking skills across disciplines Evaluating the impact of coding education on student learning 5. Cloud Computing in Education Benefits and challenges of cloud-based learning platforms Collaborative tools powered by cloud technology Ensuring accessibility and equity in cloud-based education 6. Gamification for Learning Enhancement Designing effective gamification strategies for educational settings Measuring the impact of gamification on student motivation and achievement Successful case studies of gamified learning environments
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Related Journals

CCFFull NameImpact FactorPublisherISSN
Frontiers in ICTFrontiers Media S.A.2297-198X
Frontiers in Robotics and AI3.0Frontiers Media S.A.2296-9144
Information Systems Frontiers8.3Springer1387-3326
Frontiers in Neurorobotics2.8Frontiers Media S.A.1662-5218
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems6.1Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312

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