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ICFET 2027: International Conference on Frontiers of Educational Technologies

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ICFET
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截稿日期:
2027-02-20 还有 154 天
通知日期:
2027-03-20
会议日期:
2027-06-17
会议地点:
Tokyo, Japan
届数:
浏览: 6494   关注: 0   参加: 0

会伴指数 (CP-I)

51.3 / 100
全站第 1,292 名 / 共 5,682 个会议 · 前 23%
学术认可 (35%) 无数据 —— 按中性基准 50 分计入
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入
会议传承 (20%)
71
社区关注 (10%)
13
资料公开度 (15%)
55

用到的输入: 有据可查的届次:13 · 过去 24 个月打开过本页的研究者:5 人

公开资料里还缺: 历年录用率 (+4.5) · 最佳论文记录 (+2.3)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 45% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.1 · 算于 2026-09-19

征稿

ICFET 2027 (International Conference on Frontiers of Educational Technologies) is an academic conference held in Tokyo, Japan on 2027-06-17. The paper submission deadline is 2027-02-20. Acceptance notifications are sent on 2027-03-20.

ICFET has been established over the recent 12 years as an important conference, which offers this communication platform for academicians, scientists, researchers and industry professionals over the world to show their research results and network and exchange ideas. The areas of interest are listed below. But not only limited, other topics related to Frontiers of Educational Technologies will also be considered. Topics of Interest 1. Artificial Intelligence in Education Applications of AI in personalized learning and assessment AI-driven tools for student engagement and feedback Ethical implications of AI in educational contexts 2. Virtual and Augmented Reality in Learning Innovative uses of VR and AR in immersive learning experiences Impact of virtual environments on student engagement and understanding Designing effective VR/AR educational content and applications 3. Cybersecurity in Educational Technologies Best practices for protecting student data and privacy Cybersecurity threats facing educational institutions Frameworks for developing secure educational technology solutions 4. Cloud Computing in Education Benefits and challenges of cloud-based learning platforms Collaborative tools powered by cloud technology Ensuring accessibility and equity in cloud-based education 5. Gamification for Learning Enhancement Designing effective gamification strategies for educational settings Measuring the impact of gamification on student motivation and achievement Successful case studies of gamified learning environments
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CKnowledge-Based Systems7.2Elsevier0950-7051
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CFuture Generation Computer Systems5.9Elsevier0167-739X
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