会議情報

ICETT 2024: International Conference on Education and Training Technologies

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ICETT
投稿締切日:
2024-02-20 Extended
通知日:
2024-03-10
開催日:
2024-04-11
開催地:
Macau, China
開催回数:
10
閲覧: 10809   フォロー: 1   参加: 1

論文募集

ICETT 2024 (International Conference on Education and Training Technologies) is an academic conference held in Macau, China on 2024-04-11. The paper submission deadline is 2024-02-20 (extended). Acceptance notifications are sent on 2024-03-10.

The 2024 10th International Conference on Education and Training Technologies (ICETT 2024) is the premier forum for the presentation of new advances and research results in the fields of theoretical, experimental, and applied Education and Training Technologies. The conference will bring together leading researchers, engineers and scientists in the domain of interest from around the world. Topics of interest for submission include, but are not limited to: Educational Technology and Online Learning e-Accessibility Accessibility to Disabled Users ICT and Dyslexic Students Digital classrooms Digital Libraries Distance Learning Web-based learning Blended learning Collaborative Learning Environments Learning Management Systems Mobile Applications and Learning Course design Partnerships in e-Learning Evaluation of e-Learning e-Learning strategies Social benefits of e-Learning e-Learning effectiveness and outcomes Learner autonomy Computer-aided Instruction Applications and Practices of e-Education Artificial Intelligence in Education Intelligent Tutoring Systems Social Networks Technologies and Platforms Architecture, infrastructure and Portals Authoring and Content Management Tools Developing e-Learning Contents e-Learning Pedagogical Models and Strategies e-Learning Evaluation and Effectiveness Models e-Learning and New Media Delivery and Ethical Issues in e-Learning Future Trends and Issues in e-Learning Education in the Metaverse The new era in education: Web 3.0 Educational Metaverse Open educational resources Virtual reality in online learning Augmented reality in online learning Artificial intelligence in online learning Design and development online educational platforms in Metaverse Interaction in Metaverse Virtual Communities in Metaverse Digital game-based learning Gamification in online learning Deep learning in online learning Big Data and small data in online learning Learning Analytics • Smart technologies in online learning Learning in the networked society The Virtual Self Virtual Presence in online learning Verbal and non-verbal communication in virtual worlds Open and E-learning Technology Applications Open Learning and Distance Education Authoring Tools Content Development Design, Implementation, Integration and Delivering Issues Tools and Systems Intelligent E-Learning Technology Interactive E-Learning Systems Multimedia and E-Learning Virtual Universities: Pros and Cons E-Learning Success Stories: Where and How Publishing E-Learning Tools E-Learning Emerging Hardware and Software Future Trends Web-Based Learning Methods of Combining Traditional Learning and E-Learning E-Learning Multimedia Applications Mobile Learning (M-Learning) Internationalization and Localization of E-Learning Integrating Educational Technologies Social Media and Social Networking The Semantic Web 3.0 Podcasting for Broadcasting Video Lectures Podcasting Feedback to Students Wiki and Blogs in Higher Education Mobile, Virtual and Vicarious Learning Simulations and Modeling
最終更新:Dunn Carl

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関連ジャーナル

CCF正式名称インパクトファクター出版社ISSN
Education and Information Technologies5.4Springer1360-2357
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems6.1Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312
CPattern Recognition Letters3.9Elsevier0167-8655
BPattern Recognition7.6Elsevier0031-3203
IEEE Access3.6IEEE2169-3536

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