Conference Information

ICETT 2027: International Conference on Education and Training Technologies

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Submission Date:
2026-12-25 Due in 97 days
Notification Date:
2027-01-25
Conference Date:
2027-05-21
Location:
Seoul, South Korea
Years:
Viewed: 11571   Tracked: 1   Attend: 1

Conference Partner Index (CP-I)

51.7 / 100
Ranked #1,244 of 5,682 conferences · Top 22%

#19 of 139 in Education & Learning Technology

Academic recognition (35%) No data - scored at the neutral baseline of 50
Submission selectivity (20%) No data - scored at the neutral baseline of 50
Editions held (20%)
71
Community attention (10%)
17
Public record completeness (15%)
55

Inputs used: Editions on record: 13 · Researchers following it here: 1 · Researchers who opened this page in the past 24 months: 3

Missing from the public record: Historical acceptance rates (+4.5) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 45% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-09-19

Call For Papers

ICETT 2027 (International Conference on Education and Training Technologies) is an academic conference held in Seoul, South Korea on 2027-05-21. The paper submission deadline is 2026-12-25. Acceptance notifications are sent on 2027-01-25.

The 2027 13th International Conference on Education and Training Technologies (ICETT 2027) is the premier forum for the presentation of new advances and research results in the fields of theoretical, experimental, and applied Education and Training Technologies. The conference will bring together leading researchers, engineers and scientists in the domain of interest from around the world. Topics of interest for submission include, but are not limited to: 1 Educational Technology and Online Learning e-Accessibility Accessibility to Disabled Users ICT and Dyslexic Students Digital classrooms Digital Libraries Distance Learning Web-based learning Blended learning Collaborative Learning Environments Learning Management Systems Mobile Applications and Learning Course design Partnerships in e-Learning Evaluation of e-Learning e-Learning strategies Social benefits of e-Learning e-Learning effectiveness and outcomes Learner autonomy Computer-aided Instruction Applications and Practices of e-Education Artificial Intelligence in Education Intelligent Tutoring Systems Social Networks Technologies and Platforms Architecture, infrastructure and Portals Authoring and Content Management Tools Developing e-Learning Contents e-Learning Pedagogical Models and Strategies e-Learning Evaluation and Effectiveness Models e-Learning and New Media Delivery and Ethical Issues in e-Learning Future Trends and Issues in e-Learning 2 Education in the Metaverse The new era in education: Web 3.0 Educational Metaverse Open educational resources Virtual reality in online learning Augmented reality in online learning Artificial intelligence in online learning Design and development online educational platforms in Metaverse Interaction in Metaverse Virtual Communities in Metaverse Digital game-based learning Gamification in online learning Deep learning in online learning Big Data and small data in online learning Learning Analytics Smart technologies in online learning Learning in the networked society The Virtual Self Virtual Presence in online learning Verbal and non-verbal communication in virtual worlds 3 Open and E-learning Technology Applications Open Learning and Distance Education Authoring Tools Content Development Design, Implementation, Integration and Delivering Issues Tools and Systems Intelligent E-Learning Technology Interactive E-Learning Systems Multimedia and E-Learning Virtual Universities: Pros and Cons E-Learning Success Stories: Where and How Publishing E-Learning Tools E-Learning Emerging Hardware and Software Future Trends Web-Based Learning Methods of Combining Traditional Learning and E-Learning E-Learning Multimedia Applications Mobile Learning (M-Learning) Internationalization and Localization of E-Learning 4 Integrating Educational Technologies Social Media and Social Networking The Semantic Web 3.0 Podcasting for Broadcasting Video Lectures Podcasting Feedback to Students Wiki and Blogs in Higher Education Mobile, Virtual and Vicarious Learning Simulations and Modeling
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