Conference Information
MuC 2020: Mensch und Computer conference
https://muc2020.mensch-und-computer.de/eng/
Submission Date:
2020-04-03
Notification Date:
2020-05-29
Conference Date:
2020-09-06
Location:
Magdeburg, Germany
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Call For Papers
The Mensch und Computer (MuC) conference is an annual conference organised by the German Informatics Society (Gesellschaft für Informatik e.V.) and the German Usability Professionals Association (German UPA). With more than 800 participants in the past, the Mensch und Computer MuC is one of the largest German-speaking IT conferences and the largest HCI conference in Europe.

The main scope of the conference is to connect people with other IT professionals, keep in touch with the latest trends in the field of HCI, interface design and usability. Therefore, MuC comprises two main tracks. While the scientific track (“Mensch-Computer-Interaktion” – MCI) presents new research findings in the field of HCI, the practice-oriented section (“Usability Professionals” – UP) focuses on state-of-the-art reports and workshops on usability and user experience.

Accepted short and long papers will be published in the ACM Digital Library.

We welcome contributions from academics and practitioners in the form of long papers, short papers, demos, workshops, tutorials, and doctoral colloquiums. To stengten the international profile of the conference, we welcome and encourage submissions and presentations in English. Although the main conference language is traditionally German parts of the program are in English (e.g., keynotes, invited talks, selected talks, etc.)

Main Topics of Mensch und Computer

Methodology And Modeling

    Adaptive User Interfaces
    User Modeling
    Agile Methods
    User Experience and Usability Research
    Novel Evaluation Methods
    Prototyping and Interaction Modeling
    User Experience Design

Interaction Techniques

    Tangible Interaction
    Haptics, Touch, and Gestures
    Human-Robot Interaction
    Look, Point, Touch – Multi-Device Interaction
    Mobile Interaction Techniques
    Eyetracking und Gaze Interaction
    Brain-Computer Interfaces
    Wearable und Nomadic Computing
    Multimodal Interaction
    Assistive Technologies

Application Areas

    Internet of Things and Industry 4.0
    Interaction with Embedded and Ambient Systems
    Smart Homes
    Ambient Assisted Living
    Automotive User Interfaces
    CSCW and Social Computing
    Digital Humanities and UX
    Entertainment Computing
    Virtual Reality, Augmented Reality, Mixed Reality
    Virtual Characters and Avatars
    Gamification and Serious Games
    Usable Security
    Health and Well-being
    Learning Technologies

Reflection And Perspectives: Individuals And Society

    Affect, Aesthetics, and Emotion
    Designing for Gender and Diversity
    Inclusiveness
    Refugee Informatics
    Economic Perspectives of UX
Last updated by Dou Sun in 2020-03-11
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