Información de la conferencia

ICEMT 2025: International Conference on Education and Multimedia Technology

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Día de Entrega:
2025-05-20 Extended
Fecha de Notificación:
2025-06-10
Fecha de Conferencia:
2025-07-29
Ubicación:
Osaka, Japan
Años:
9
Vistas: 16606   Seguidores: 1   Asistentes: 2

Solicitud de Artículos

ICEMT 2025 (International Conference on Education and Multimedia Technology) is an academic conference held in Osaka, Japan on 2025-07-29. The paper submission deadline is 2025-05-20 (extended). Acceptance notifications are sent on 2025-06-10.

The conference will bring together leading researchers, engineers and scientists in the domain of interest from all around the world. Topics of interest for submissions include, but are not limited to: Emerging Technologies in Education Web-based Learning Social Media Analysis and Educational Applications Technology-Enhanced Learning Flipped Classroom Impact of Web Technologies on Education Web Classroom Applications BYOD (Bring your own device) and 1:1 Learning Mobile and Tablet Technologies Virtual Reality and 3D Applications ICT skills and Digital literacy ICT for Development Intelligent Systems and UX for Education Open Educational Resources Open Access Education Knowledge Management Digital Libraries and Repositories e-Portfolios User-Generated Content Learning Analytics Educational Software & Serious Games Educational Software Experiences Computer Software on Education Educational/Serious Games Gamification Videos for Learning Educational Multimedia and Hypermedia Animation and 3D Systems Open Educational Resources Digital Learning Design and Interactive Communication HCI and Digital Learning Experiences Educational Software and Serious Games e-Learning Projects and Experiences Blended Learning Mobile Learning Massive Open Online Courses (MOOCs) Distance Learning Online/Virtual Laboratories Virtual Universities e-Tutoring & Mentoring Intelligent Tutoring Systems (ITS) Virtual Learning Environments (VLEs) Learning Management Systems (LMS) Personal Learning Environments (PLEs) e-Learning Standards Emerging multimedia applications and technologies Image/Video Processing Immersive Media Multimedia Analysis and Understanding Video Contents for Learning Virtual Reality and Immersive Media Learning and Teaching in Metaverse Multimedia Databases and Data Mining Multimedia for Society and Health Multimedia Interaction Multimedia Software, Hardware and Systems Social Media Analysis and Applications Speech/Audio Processing Design and Interactive Communication Internet Architectures Web Design Cognitive Modeling Human-Computer Communication Interfaces for Collaborative Work Internet Search Technologies Parallel and Distributed Processing Java based Applications for Web Computer Vision Image Processing Expert Systems Artificial Intelligence in Education ChatGPT and AI-Enhanced Learning Adaptive Educational Systems Cognitive Modeling and Intelligent Modeling Learning with AI Systems Machine Learning and Learning Analytics Intelligent Modelling Natural Language Processing Learning Analytics and Educational Data Mining Architectures for AI-based Educational Systems Agent-Based Learning Environments Authoring Tools for Intelligent Tutoring Systems
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Revistas Relacionadas

CCFNombre CompletoFactor de ImpactoEditorISSN
IEEE MultiMedia3.3IEEE1070-986X
bIEEE Transactions on Multimedia9.7IEEE1520-9210
cKnowledge-Based Systems7.2Elsevier0950-7051
bSoftware & Systems Modeling3.2Springer1619-1366
aIEEE Transactions on Computers3.8IEEE0018-9340
cFuture Generation Computer Systems6.1Elsevier0167-739X
cNeurocomputing6.5Elsevier0925-2312
cPattern Recognition Letters3.9Elsevier0167-8655
IEEE Access3.6IEEE2169-3536
bPattern Recognition7.6Elsevier0031-3203