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ICIET 2027: International Conference on Information and Education Technology

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Submission Date:
2026-11-10 Due in 60 days
Notification Date:
2026-12-10
Conference Date:
2027-04-09
Location:
Osaka, Japan
Years:
Viewed: 22103   Tracked: 3   Attend: 4

Conference Partner Index (CP-I)

53.2 / 100
Ranked #1,010 of 5,680 conferences · Top 18%

#12 of 139 in Education & Learning Technology

Academic recognition (35%) No data - scored at the neutral baseline of 50
Submission selectivity (20%) No data - scored at the neutral baseline of 50
Editions held (20%)
75
Community attention (10%)
25
Public record completeness (15%)
55

Inputs used: Editions on record: 15 · Researchers following it here: 3 · Researchers who opened this page in the past 24 months: 4

Missing from the public record: Historical acceptance rates (+4.5) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 45% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-09-11

Call For Papers

ICIET 2027 (International Conference on Information and Education Technology) is an academic conference held in Osaka, Japan on 2027-04-09. The paper submission deadline is 2026-11-10. Acceptance notifications are sent on 2026-12-10.

2027 15th International Conference on Information and Education Technology (ICIET 2027) is the premier forum for the presentation of new advances and research results in the fields of theoretical, experimental, and applied Information and Education Technology. The conference will bring together leading researchers, engineers and scientists in the domain of interest from around the world. Specific topics of interest include, but are not limited to, the following: Research in Education: Educational Research Experiences Research on Technology in Education Links between Education and Research Research Methodologies Engineering Research Centers Technological Issues in Education: e-Learning Mobile learning: Phones, Tablets… Apps for education Blended Learning Web classroom applications Online/Virtual Laboratories Classroom and Laboratory: Integration Managed Learning Environments (MLEs) Learning Management Systems (LMS) Technology-Enhanced Learning Industry and Business Innovation Identity Management Augmented Reality Cloud Computing ICT skills and competencies among teachers ICT enhanced language teaching and learning Computer Supported Collaborative Work: Collaborative Virtual Environments (CVEs) Virtual Learning Environments (VLEs) Web 2.0 and Social Networking: Twitter, Blogs, Wikis … Social Media in Education Experiences in Web Technologies in Education Training the e-trainer Computer networks Information networks Wireless networks Wireless communications Educational Software and Serious Games: Educational Software experiences Experiences in Educational/Serious Games 3D Applications and Virtual Reality Videos for Learning Gamification Quality Assurance in Education: Academic experiences and best practice contributions Accreditation /Assessment processes Quality standards at national and international level Learning analytics Quality assurance in education. Virtual learning assessment Quality assurance in education. Online Courses Accreditation E-content Management and Development: Knowledge Management experiences ePortfolios Intellectual Property Rights and Plagiarism User-Generated Content Digital Libraries and Repositories Open source and open content projects IT Services Management and Development Service Science Computers for Special Needs: Accessibility Ageing and Gerontechnology Ambient and Assisted Living (AAL), Internet of Things and Sensor Technology Assessment and Profiling Assistive Technology (AT) Augmented and Alternative Communication (AAC) Cloud Computing Design for All (D4All) and Universal Design eGovernment and eDemocracy eHealth - Medicine and Care eInclusion, Policies and Legislation eLearning and Education HCI and Non Classical Interfaces History in AT and eInclusion Labour Market Integration Social Innovation and (e) Service Delivery Usability and Ergonomics User centred Design and User Participation Special Topics: Computational Thinking Virtual/Augmented reality Computer vision Image recognition Image processing Distributed systems Database systems Optimization algorithms Professional Learning AR, VR and mixed reality Artificial Intelligence Global Learning Learner Profiles Learning Sciences Digital Citizenship Student-centered learning Signal Processing LSI designs
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