Conference Information

ICIET 2026: International Conference on Information and Education Technology

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Submission Date:
2026-03-05 Extended
Notification Date:
2026-03-20
Conference Date:
2026-04-17
Location:
Koriyama, Japan
Years:
14
Viewed: 20862   Tracked: 3   Attend: 4

Call For Papers

ICIET 2026 (International Conference on Information and Education Technology) is an academic conference held in Koriyama, Japan on 2026-04-17. The paper submission deadline is 2026-03-05 (extended). Acceptance notifications are sent on 2026-03-20.

2026 14th International Conference on Information and Education Technology (ICIET 2026) is the premier forum for the presentation of new advances and research results in the fields of theoretical, experimental, and applied Information and Education Technology. The conference will bring together leading researchers, engineers and scientists in the domain of interest from around the world. Specific topics of interest include, but are not limited to, the following: Research in Education: Educational Research Experiences Research on Technology in Education Links between Education and Research Research Methodologies Engineering Research Centers Technological Issues in Education: e-Learning Mobile learning: Phones, Tablets… Apps for education Blended Learning Web classroom applications Online/Virtual Laboratories Classroom and Laboratory: Integration Managed Learning Environments (MLEs) Learning Management Systems (LMS) Technology-Enhanced Learning Industry and Business Innovation Identity Management Augmented Reality Cloud Computing ICT skills and competencies among teachers ICT enhanced language teaching and learning Computer Supported Collaborative Work: Collaborative Virtual Environments (CVEs) Virtual Learning Environments (VLEs) Web 2.0 and Social Networking: Twitter, Blogs, Wikis … Social Media in Education Experiences in Web Technologies in Education Training the e-trainer Computer networks Information networks Wireless networks Wireless communications Educational Software and Serious Games: Educational Software experiences Experiences in Educational/Serious Games 3D Applications and Virtual Reality Videos for Learning Gamification Quality Assurance in Education: Academic experiences and best practice contributions Accreditation /Assessment processes Quality standards at national and international level Learning analytics Quality assurance in education. Virtual learning assessment Quality assurance in education. Online Courses Accreditation E-content Management and Development: Knowledge Management experiences ePortfolios Intellectual Property Rights and Plagiarism User-Generated Content Digital Libraries and Repositories Open source and open content projects IT Services Management and Development Service Science Computers for Special Needs: Accessibility Ageing and Gerontechnology Ambient and Assisted Living (AAL), Internet of Things and Sensor Technology Assessment and Profiling Assistive Technology (AT) Augmented and Alternative Communication (AAC) Cloud Computing Design for All (D4All) and Universal Design eGovernment and eDemocracy eHealth - Medicine and Care eInclusion, Policies and Legislation eLearning and Education HCI and Non Classical Interfaces History in AT and eInclusion Labour Market Integration Social Innovation and (e) Service Delivery Usability and Ergonomics User centred Design and User Participation Special Topics: Computational Thinking Virtual/Augmented reality Computer vision Image recognition Image processing Distributed systems Database systems Optimization algorithms Professional Learning AR, VR and mixed reality Artificial Intelligence Global Learning Learner Profiles Learning Sciences Digital Citizenship Student-centered learning Signal Processing LSI designs
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