Conference Information
ICIET 2022: International Conference on Information and Education Technology
Submission Date:
2022-02-25 Extended
Notification Date:
Conference Date:
Matsue, Japan
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Call For Papers
2022 10th International Conference on Information and Education Technology (ICIET 2022) is the premier forum for the presentation of new advances and research results in the fields of theoretical, experimental, and applied Information and Education Technology. The conference will bring together leading researchers, engineers and scientists in the domain of interest from around the world.

Specific topics of interest include, but are not limited to, the following:

    Research in Education
    Educational Research Experiences
    Research on Technology in Education
    Links between Education and Research
    Research Methodologies
    Engineering Research Centers

    Virtual Universities
    The internationalization of Universities
    Experiences in Virtual Universities
    Distance education
    Massive Open Online Courses (MOOC)

    Technological Issues in Education
    Mobile learning: Phones, Tablets…
    Apps for education
    Blended Learning
    Web classroom applications
    Online/Virtual Laboratories
    Classroom and Laboratory: Integration
    Managed Learning Environments (MLEs)
    Learning Management Systems (LMS)
    Technology-Enhanced Learning
    Industry and Business Innovation
    Identity Management
    Augmented Reality
    Cloud Computing
    ICT skills and competencies among teachers
    ICT enhanced language teaching and learning

    Computer Supported Collaborative Work
    Collaborative Virtual Environments (CVEs)
    Virtual Learning Environments (VLEs)
    Web 2.0 and Social Networking: Twitter, Blogs, Wikis …
    Social Media in Education
    Experiences in Web Technologies in Education
    Training the e-trainer

    Computer networks

    Information networks
    Wireless networks
    Wireless communications

    Educational Software and Serious Games
    Educational Software experiences
    Experiences in Educational/Serious Games
    3D Applications and Virtual Reality
    Videos for Learning

    Curriculum Design and Innovation
    New Experiences for Curriculum Design
    Strategies, Principles and Challenges
    Forecasting of labor market and skill needs in Europe
    Generic skills and their development
    One to One/Laptop Curriculum
    Personal Learning Environments

    Quality assurance in Education
    Academic experiences and best practice contributions
    Accreditation /Assessment processes
    Quality standards at national and international level
    Learning analytics
    Quality assurance in education. Virtual learning assessment
    Quality assurance in education. Online Courses Accreditation

    E-content Management and Development
    Knowledge Management experiences
    Intellectual Property Rights and Plagiarism
    User-Generated Content
    Digital Libraries and Repositories
    Open source and open content projects
    IT Services Management and Development
    Service Science

    Computers for Special Needs
    Ageing and Gerontechnology 
    Ambient and Assisted Living (AAL), Internet of Things and Sensor Technology 
    Assessment and Profiling 
    Assistive Technology (AT) 
    Augmented and Alternative Communication (AAC) 
    Cloud Computing 
    Design for All (D4All) and Universal Design 
    eGovernment and eDemocracy 
    eHealth - Medicine and Care 
    eInclusion, Policies and Legislation 
    eLearning and Education  
    HCI and Non Classical Interfaces 
    History in AT and eInclusion 
    Labour Market Integration 
    Social Innovation and (e) Service Delivery 
    Usability and Ergonomics 
    User centred Design and User Participation 

    Special Topics:

    Computational Thinking

    Virtual/Augmented reality
    Computer vision
    Image recognition
    Image processing
    Distributed systems
    Database systems
    Optimization algorithms
    Professional Learning
    AR, VR and mixed reality
    Artificial Intelligence
    Global Learning
    Learner Profiles
    Learning Sciences
    Digital Citizenship
    Student-centered learning
    Signal Processing
    LSI designs
Last updated by Dou Sun in 2022-02-01
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