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ICIET 2027: International Conference on Information and Education Technology

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截稿日期:
2026-11-10 还有 59 天
通知日期:
2026-12-10
会议日期:
2027-04-09
会议地点:
Osaka, Japan
届数:
浏览: 22107   关注: 3   参加: 4

会伴指数 (CP-I)

53.2 / 100
全站第 1,010 名 / 共 5,680 个会议 · 前 18%

教育与教育技术 第 12 / 139

学术认可 (35%) 无数据 —— 按中性基准 50 分计入
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入
会议传承 (20%)
75
社区关注 (10%)
25
资料公开度 (15%)
55

用到的输入: 有据可查的届次:15 · 在会伴关注它的研究者:3 人 · 过去 24 个月打开过本页的研究者:4 人

公开资料里还缺: 历年录用率 (+4.5) · 最佳论文记录 (+2.3)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 45% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.1 · 算于 2026-09-11

征稿

ICIET 2027 (International Conference on Information and Education Technology) is an academic conference held in Osaka, Japan on 2027-04-09. The paper submission deadline is 2026-11-10. Acceptance notifications are sent on 2026-12-10.

2027 15th International Conference on Information and Education Technology (ICIET 2027) is the premier forum for the presentation of new advances and research results in the fields of theoretical, experimental, and applied Information and Education Technology. The conference will bring together leading researchers, engineers and scientists in the domain of interest from around the world. Specific topics of interest include, but are not limited to, the following: Research in Education: Educational Research Experiences Research on Technology in Education Links between Education and Research Research Methodologies Engineering Research Centers Technological Issues in Education: e-Learning Mobile learning: Phones, Tablets… Apps for education Blended Learning Web classroom applications Online/Virtual Laboratories Classroom and Laboratory: Integration Managed Learning Environments (MLEs) Learning Management Systems (LMS) Technology-Enhanced Learning Industry and Business Innovation Identity Management Augmented Reality Cloud Computing ICT skills and competencies among teachers ICT enhanced language teaching and learning Computer Supported Collaborative Work: Collaborative Virtual Environments (CVEs) Virtual Learning Environments (VLEs) Web 2.0 and Social Networking: Twitter, Blogs, Wikis … Social Media in Education Experiences in Web Technologies in Education Training the e-trainer Computer networks Information networks Wireless networks Wireless communications Educational Software and Serious Games: Educational Software experiences Experiences in Educational/Serious Games 3D Applications and Virtual Reality Videos for Learning Gamification Quality Assurance in Education: Academic experiences and best practice contributions Accreditation /Assessment processes Quality standards at national and international level Learning analytics Quality assurance in education. Virtual learning assessment Quality assurance in education. Online Courses Accreditation E-content Management and Development: Knowledge Management experiences ePortfolios Intellectual Property Rights and Plagiarism User-Generated Content Digital Libraries and Repositories Open source and open content projects IT Services Management and Development Service Science Computers for Special Needs: Accessibility Ageing and Gerontechnology Ambient and Assisted Living (AAL), Internet of Things and Sensor Technology Assessment and Profiling Assistive Technology (AT) Augmented and Alternative Communication (AAC) Cloud Computing Design for All (D4All) and Universal Design eGovernment and eDemocracy eHealth - Medicine and Care eInclusion, Policies and Legislation eLearning and Education HCI and Non Classical Interfaces History in AT and eInclusion Labour Market Integration Social Innovation and (e) Service Delivery Usability and Ergonomics User centred Design and User Participation Special Topics: Computational Thinking Virtual/Augmented reality Computer vision Image recognition Image processing Distributed systems Database systems Optimization algorithms Professional Learning AR, VR and mixed reality Artificial Intelligence Global Learning Learner Profiles Learning Sciences Digital Citizenship Student-centered learning Signal Processing LSI designs
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