会议信息

ITSIGUI 2026: International Conference on Innovation in Tourism Systems, Intelligent Gamification and User Interaction

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截稿日期:
2026-02-10
通知日期:
会议日期:
2026-03-23
会议地点:
Menton, France
届数:
6
浏览: 17561   关注: 1   参加: 1

会伴指数 (CP-I)

44.7 / 100
全站第 2,789 名 / 共 5,645 个会议 · 前 50%

管理与社会科学 第 24 / 71 人机交互 第 92 / 154

学术认可 (35%) 无数据 —— 按中性基准 50 分计入
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入
会议传承 (20%)
52
社区关注 (10%)
15
资料公开度 (15%)
35

用到的输入: 有据可查的届次:6 · 在会伴关注它的研究者:1 人 · 过去 24 个月打开过本页的研究者:2 人

公开资料里还缺: 历年录用率 (+4.5) · 历届信息 (+3.0) · 最佳论文记录 (+2.3)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 45% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.1 · 算于 2026-08-31

征稿

ITSIGUI 2026 (International Conference on Innovation in Tourism Systems, Intelligent Gamification and User Interaction) is an academic conference held in Menton, France on 2026-03-23. The paper submission deadline is 2026-02-10.

The main topics that have been listed do not mean a limitation to present other topics, which can enrich and enhance the current vision. As well as the possible new horizons that can be opened for the future in the short, medium and long term. Besides, many conferences are focussed on specific aspects of tourism, gamification, learning, ecosystems, computer science, web engineering, interfaces, user experiences, embodied / full-body interaction, artificial intelligence, information retrieval, gender studies, UCD, STEAM and so forth, and bring together leading experts in a particular field or sometimes on a specific technology. At such large conferences, for example, the students are often marginalized or relegated to poster sessions or similars, with short time for the la presentation (5 - 10 minutes, for instance). Our workshops, symposia, conferences, parallel sessions, demos, and so on, are aim to promote dialogue between established professors and graduate students working on new directions, besides, we work with zero Gardunia factor. Hence topics from the whole range of artificial intelligence, big data, communicability, computer science, cultural heritage attraction, database and business intelligence, deep learning, ecotourism, gamification design, human-computer interaction, information retrieval and data mining, learning analytics, ludification, machine learning, marine and coastal areas tourism, mobile computing, new technologies, serious games, software quality, tourism industry, and so forth are welcomed. Last year’s workshops, symposia, and so forth, organized by ALAIPO and AInCI, for instance, included papers, research-in-progress, demos, parallel sessions, etc., on the topics (see below the alphabetical order). All contributions –papers, research-in-progress, workshops, demos, posters and doctoral consortium, should be of high quality, originality, clarity, and significance. In the current international conference it is demonstrated how with a correct integration among professionals of factual, formal and natural sciences interesting research lines in the following subjects: AR, Artificial Intelligence, Big Data and Gamification, City Tourism, Communicablity, Computer Graphics, Design, Educational Quality, Entertainment Computing and Edutainment, Expanded Reality, Game-Based Learning, HCI, HRI, Human Factors, ICT, Interfaces, Methodologies and Tools for Evaluation, Multimedia Systems, Preservation of Cultural Heritage, Rural Tourism, Software Engineering, STEM / STEAM / STREAM, Tourism and Emerging Technologies, User Studies, UCD, UX, VR, and other computational / human / robotics areas are solicited on, but not limited to (alphabetical order): Computer Science and Tourism Climate Change and Tourism Impact Computer Science for Cultural and Natural Heritage, Travel and Tourism Data Science, Analysis and Computational Thinking Database and Business Development Digital Content, Intelligent Systems and Social Market for Real and Virtual Tourists Ecotourism e-Tourism Industrial Tourism: Management and ICT Inclusion Informatics for the Preservation of Cultural and Natural Heritage Tourism Education and Training Web Design: Tourism Strategies for AI Intelligent Gamification Games and Motion Graphics Gamification in the Cloud Intelligent Systems and Gamification as a Service Interactive Narrative and Digital Storytelling New Media and Games Pedagogical Principles of Gamification with zero Gardunia Factor Pervasive/Ubiquitous Gaming Player Behavior Modelling Serious Games User Assessment Video Game Design and Development User Interaction Assessing Personal Abilities through Mobile Multimedia Systems and Expanded Reality Design for Multimodal Interaction Emotions and Affective Interaction Human-Computer Interaction: History, Technologies and Trends Immersiveness, Multimedia and Virtual User Experiences Interaction in Extended Reality and Internet of Things Interactive Narrative and Digital Storytelling Natural and Adaptive User Interfaces Social Computing and User Behaviour UX and Educational Interactive Systems: Entertainment and Realism In synthesis, this is an ideal environment for all people who want to present the results obtained in the application of software and hardware, in a thriving and progressive triad, such as the tourism industry, gamification applied to education, and the design of interactive contents for end users of the latest generation of multimedia / interactive systems, intelligent or not.
Dou Sun 最后更新于

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